次世代エネルギー産業・グリーン経済の国際リサーチ情報サイト

ビデオゲームの世界市場:2025年予測

Video Games: Global Markets

出版元:BCC ResearchLinkIcon出版元について
発行年:2020年9月
定価 Single User License(1名様ライセンス)US$5,500 (米国ドル) /2 to 5 Users License(5名様)$6,600 /Site License $7,920 / Enterprise License $9,504
ご予算に応じた各種ご提案も承ります。詳細はお問い合わせください。
ご請求は円換算(お見積り日TTSレート)となります。
納品形態:PDF by Email
当調査レポートは英文92ページになります。
商品コード:BCC192

お問い合わせ、お見積りのリクエストは下のボタンをクリックしてご入力ください。



【レポート紹介】
ビデオゲームの世界市場規模は2020年で1692億ドル、今後2025年には2724億ドルに達するとレポートでは予測しています。当レポートでは、ビデオゲームの市場概要、各種セグメント別市場分析(ジャンル別、プラットフォーム別、国地域別)、主要企業プロフィールなどを盛り込み、概略以下の構成でお届けいたします。

【レポート構成概要】
◆イントロダクション
・調査目的
・調査対象
・調査手法

◆サマリーと調査ハイライト

◆ビデオゲーム:市場概要
・市場概要
・歴史
・展望
・従来のバリューチェーン:ビデオゲーム業界
・ビジネスモデル
・COVID-19の影響
・オンラインvsオフライン
・シングルvsマルチプレイヤー
・市場シェア分析
・市場ドライバー
・市場障壁

◆ジャンル別市場
・アクション
・スポーツ
・アドベンチャー
・ロールプレイングゲーム
・その他
※ジャンル別に地域別の市場予測データ掲載(-2025年)

◆プラットフォーム別市場
・コンソール
・PC(パーソナルコンピュータ)
・モバイル
※プラットフォーム別に地域別の市場予測データ掲載(-2025年)

◆国地域別市場
北米
・米国、カナダ、メキシコ
欧州
・英国、ドイツ、フランス
・スペイン、イタリア
・その他欧州
アジア太平洋
・日本、中国、韓国
・その他アジア太平洋
その他地域
※地域別に全セグメント別の市場予測データ掲載(-2025年)
※地域別に主要国別の細分化データ掲載

◆主要企業プロフィール
ACTIVISION BLIZZARD INC.
APPLE INC.
株式会社バンダイナムコエンターテインメント
株式会社カプコン
ELECTRONIC ARTS INC.
EPIC GAMES INC.
コナミホールディングス株式会社
MICROSOFT CORP.
任天堂株式会社
ソニー株式会社
株式会社スクウェア・エニックス
TAKE-TWO INTERACTIVE SOFTWARE INC.
TENCENT HOLDINGS LTD.
UBISOFT ENTERTAINMENT SA
(全92頁)


【レポート詳細目次、データ項目一覧は当ページ下を参照ください】

英文詳細目次(table of contents)

【原文詳細目次】

Video Games: Global Markets

Table of Contents

Chapter 1 Introduction

Study Goals and Objectives
Scope of Report
Reasons for Doing the Study
Intended Audiences
Information Sources
Methodology
Geographic Breakdown
Analyst's Credentials
BCC Custom Research
Related BCC Research Reports

Chapter 2 Summary and Highlights

Chapter 3 Video Gaming: Market Overview

Video Gaming Market Overview
History of Video Gaming

  • Launch of Gaming Consoles
  • Video Gaming Crash
  • Increasing Competition
  • 3D Gaming

Future of Video Gaming

  • Technology Development

Traditional Value Chain: Video Gaming Industry
Business Models

  • Pay to Play
  • Free-to-play (F2P) and freemium
  • Advertising

Impact of COVID-19
Online vs. Offline
Single vs. Multiplayer
Market Share Analysis
Market Drivers

  • Increased Number of Gamers
  • Increasingly Creative Game Design
  • Video Games in Education
  • Augmented Reality (AR) and Virtual Reality (VR)

Market Restraints

  • Piracy
  • Hacking and Cheat Codes

Chapter 4 Market Breakdown by Genre

Introduction
Action
Sports
Adventure

Chapter 5 Market Breakdown by Platform

Introduction
Consoles

  • Components of a Gaming Console
  • Home Consoles
  • Handheld Consoles
  • Video Gaming Market for Consoles

Personal Computers (PCs)

  • E-sports Driving the PC Gaming Industry

Mobile

Chapter 6 Market Breakdown by Region

Introduction
North America

  • U.S.
  • Canada
  • Mexico

Europe

  • United Kingdom
  • Germany
  • France
  • Spain
  • Italy
  • Rest of Europe

Asia-Pacific

  • China
  • Japan
  • South Korea
  • Rest of Asia-Pacific

RoW

Chapter 7 Company Profiles

ACTIVISION BLIZZARD INC.
APPLE INC.
BANDAI NAMCO GAMES INC.
CAPCOM CO. LTD.
ELECTRONIC ARTS INC.
EPIC GAMES INC.
KONAMI HOLDINGS CORP.
Microsoft Corp.
NINTENDO CO. LTD.
SONY CORP.
SQUARE ENIX CO. LTD.
TAKE-TWO INTERACTIVE SOFTWARE INC.
TENCENT HOLDINGS LTD.
UBISOFT ENTERTAINMENT SA

List of Tables

Summary Table : Global Market for Video Gaming, by Region, Through 2025
Table 1 : Global Market for Video Gaming, by Genre, Through 2025
Table 2 : Global Market for Action Genre Video Gaming, by Region, Through 2025
Table 3 : Global Market for Sports Genre Video Gaming, by Region, Through 2025
Table 4 : Global Market for Adventure Genre Video Gaming, by Region, Through 2025
Table 5 : Global Market for Role-Playing Genre Video Gaming, by Region, Through 2025
Table 6 : Global Market for Other Genres Video Gaming, by Region, Through 2025
Table 7 : Global Market for Video Gaming, by Platform, Through 2025
Table 8 : Global Market for Consoles Video Gaming, by Region, Through 2025
Table 9 : Global Market for PC Platform Video Gaming, by Region, Through 2025
Table 10 : Global Market for Mobile Platform Video Gaming, by Region, Through 2025
Table 11 : Global Market for Video Gaming, by Region, Through 2025
Table 12 : North American Market for Video Gaming, by Genre, Through 2025
Table 13 : North American Market for Video Gaming, by Platform, Through 2025
Table 14 : North American Market for Video Gaming, by Country, Through 2025
Table 15 : Top 20 Best Selling Video Games in U.S., 2019
Table 16 : Best-Selling Video Games in Europe, 2019
Table 17 : European Market for Video Gaming, by Genre, Through 2025
Table 18 : European Market for Video Gaming, by Platform, Through 2025
Table 19 : European Market for Video Gaming, by Country, Through 2025
Table 20 : Asia-Pacific Market for Video Gaming, by Genre, Through 2025
Table 21 : Asia-Pacific Market for Video Gaming, by Platform, Through 2025
Table 22 : Asia-Pacific Market for Video Gaming, by Country, Through 2025
Table 23 : RoW Market for Video Gaming, by Genre, Through 2025
Table 24 : RoW Market for Video Gaming, by Platform, Through 2025
Table 25 : Activision Blizzard Inc.: Net Revenue, 2017-2019
Table 26 : Activision Blizzard Inc.: Products and Services
Table 27 : Activision Blizzard Inc.: Developments, 2019 and 2020
Table 28 : Apple Inc.: Net Revenue, 2017-2019
Table 29 : Apple Inc.: Products and Services
Table 30 : Apple Inc.: Developments, 2019 and 2020
Table 31 : Bandai Namco Group: Net Revenue, 2017-2019
Table 32 : Bandai Namco Group: Products and Services
Table 33 : Bandai Namco Group: Developments, 2019 and 2020
Table 34 : Capcom Co. Ltd.: Net Revenue, 2017-2019
Table 35 : Capcom Co. Ltd.: Products and Services
Table 36 : Capcom Co. Ltd.: Developments, 2019 and 2020
Table 37 : Electronic Arts Inc.: Net Revenue, 2017-2019
Table 38 : Electronic Arts Inc.: Products and Services
Table 39 : Electronic Arts Inc.: Developments, 2019 and 2020
Table 40 : Epic Games Inc.: Products and Services
Table 41 : Konami Holdings Corp.: Net Revenue, 2018 and 2019
Table 42 : Konami Holdings Corp.: Products and Services
Table 43 : Microsoft Corp.: Net Revenue, 2017-2019
Table 44 : Microsoft Corp.: Products and Services
Table 45 : Microsoft Corp.: Developments, 2019 and 2020
Table 46 : Nintendo Co. Ltd.: Net Revenue, 2018-2020
Table 47 : Nintendo Co. Ltd.: Products and Services
Table 48 : Sony Corp.: Net Revenue, 2018-2020
Table 49 : Sony Corp.: Products and Services
Table 50 : Sony Corp.: Developments, 2019 and 2020
Table 51 : Square Enix Holdings Co. Ltd.: Net Revenue, 2017-2019
Table 52 : Square Enix Holdings Co. Ltd.: Products and Services
Table 53 : Square Enix Holdings Co. Ltd.: Developments, 2020
Table 54 : Take-Two Interactive Software Inc.: Net Revenue, 2017-2019
Table 55 : Take-Two Interactive Software Inc.: Products and Services
Table 56 : Take-Two Interactive Software Inc.: Developments, 2019 and 2020
Table 57 : Tencent Holdings Ltd.: Net Revenue, 2017-2019
Table 58 : Tencent Holdings Ltd.: Products and Services
Table 59 : Tencent Holdings Ltd.: Developments, 2019 and 2020
Table 60 : Ubisoft Entertainment SA: Net Revenue, 2017-2019
Table 61 : Ubisoft Entertainment SA: Products and Services
Table 62 : Ubisoft Entertainment SA: Developments, 2019

List of Figures

Summary Figure : Global Market for Video Gaming, by Region, 2019-2025
Figure 1 : Value Chain: Video Gaming Industry
Figure 2 : Company Market Share Analysis, 2019
Figure 3 : Global Market for Video Gaming, by Genre, 2019-2025
Figure 4 : Global Market for Action Genre Video Gaming, by Region, 2019-2025
Figure 5 : Global Market for Sports Genre Video Gaming, by Region, 2019-2025
Figure 6 : Global Market for Adventure Genre Video Gaming, by Region, 2019-2025
Figure 7 : Global Market for Role-Playing Genre Video Gaming, by Region, 2019-2025
Figure 8 : Global Market for Other Genres Video Gaming, by Region, 2019-2025
Figure 9 : Global Market for Video Gaming, by Platform, 2019-2025
Figure 10 : Global Market Share for Consoles Video Gaming, by Product, 2019
Figure 11 : Global Market for Consoles Video Gaming, by Region, 2019-2025
Figure 12 : Global Market for PC Platform Video Gaming, by Region, 2019-2025
Figure 13 : Global Market for Mobile Platform Video Gaming, by Region, 2019-2025
Figure 14 : Global Market for Video Gaming, by Region
Figure 15 : Global Market Share for Video Gaming, by Region, 2019
Figure 16 : U.S. Market for Video Gaming, 2019-2025
Figure 17 : Canadian Market for Video Gaming, 2019-2025
Figure 18 : Mexican Market for Video Gaming, 2019-2025
Figure 19 : UK Market for Video Gaming, 2019-2025
Figure 20 : German Market for Video Gaming, 2019-2025
Figure 21 : French Market for Video Gaming, 2019-2025
Figure 22 : Spanish Market for Video Gaming, 2019-2025
Figure 23 : Italian Market for Video Gaming, 2019-2025
Figure 24 : Rest of European Market for Video Gaming, 2019-2025
Figure 25 : Chinese Market for Video Gaming, 2019-2025
Figure 26 : Japanese Market for Video Gaming, 2019-2025
Figure 27 : South Korean Market for Video Gaming, 2019-2025
Figure 28 : Rest of Asia-Pacific Market for Video Gaming, 2019-2025
Figure 29 : Activision Blizzard Inc.: Sales, by Business Segment, 2019
Figure 30 : Activision Blizzard Inc.: Sales, by Distribution Channel, 2019
Figure 31 : Activision Blizzard Inc.: Sales, by Region, 2019
Figure 32 : Apple Inc.: Sales, by Product Segment, 2019
Figure 33 : Apple Inc.: Sales, by Region, 2019
Figure 34 : Bandai Namco Group: Sales, by Business Segment, 2019
Figure 35 : Bandai Namco Group: Sales, by Region/Country, 2019
Figure 36 : Capcom Co. Ltd.: Sales, by Business Segment, 2019
Figure 37 : Electronic Arts Inc.: Revenue, by Business Composition, 2019
Figure 38 : Electronic Arts Inc.: Revenue, by Platform, 2019
Figure 39 : Electronic Arts Inc.: Revenue, by Region, 2019
Figure 40 : Konami Holdings Corp.: Revenue, by Business Segment, 2019
Figure 41 : Konami Holdings Corp.: Revenue, by Region, 2019
Figure 42 : Microsoft Corp.: Sales, by Business Segment, 2019
Figure 43 : Nintendo Co. Ltd.: Revenue, by Product Type, 2020
Figure 44 : Sony Corp.: Revenue, by Business Segment, 2020
Figure 45 : Sony Corp.: Revenue, by Region, 2020
Figure 46 : Square Enix Holdings Co. Ltd.: Revenue, by Business Segment, 2019
Figure 47 : Square Enix Holdings Co. Ltd.: Revenue, by Region, 2019
Figure 48 : Take-Two Interactive Software Inc.: Revenue, by Gaming Platform, 2019
Figure 49 : Take-Two Interactive Software Inc.: Revenue, by Distribution Channel, 2019
Figure 50 : Take-Two Interactive Software Inc.: Revenue, by Region, 2019
Figure 51 : Tencent Holdings Ltd. Revenue, by Business Segment, 2019
Figure 52 : Tencent Holdings Ltd.: Revenue, by Region, 2019
Figure 53 : Ubisoft Entertainment SA: Revenue, by Platform, 2019
Figure 54 : Ubisoft Entertainment SA: Revenue, by Region, 2019

掲載企業リスト

プレスリリース

プレスリリース

Memo.png当レポートのプレスリリースは発行されておりません。

資料検索

お探しの資料・レポートをキーワードで検索ください。

当サイト内の検索結果が表示されます。調査レポートは英文目次を掲載しているため、英語検索も有効です。
(ブラウザのスクリプトを有効にしないとサーチエンジンが表示されません)

お問い合わせ

2714110_0.jpg
レポートをお探しいたします。
当サイトに掲載されているレポート以外にも幅広くご提案可能です。レポートの内容に関するご質問、ご確認にも回答いたします。お気軽にお問い合わせください。