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ヘッドマウントディスプレイ(HMD)の世界市場:AR/VR別、用途別2022年予測

Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography - Global Forecast to 2022

出版元:MarketsandMarkets(米国)LinkIcon出版元について
発行年:2017年6月
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【レポート紹介】
ヘッドマウントディスプレイ(HMD)の世界市場規模は今後急速な成長が期待され、その市場規模は2016年の32億5000万ドルから2022年には250億ドル市場に達するとレポートでは予測しています。軽量HMDへのニーズ増加、ARおよびVR技術の用途市場拡大、HMD関連特許ポートフォリオの拡大などは同市場の支持要因と見ることができるでしょう。
当レポートでは、2022年に至るヘッドマウントディスプレイの世界市場予測(市場規模US$)、技術別市場(拡張現実、仮想現実)、用途別市場(コンシューマー、商用、エンタープライズ/インダストリー、エンジニアリング/デザイン、軍事/防衛/航空宇宙、医療、教育)、製品タイプ別市場(ヘッドマウント、アイウェア)、コンポーネント別市場(プロセッサ/メモリ、コントローラ、センサ、カメラ、ディスプレイ、レンズ、ケース/コネクタ)、接続タイプ別市場(有線、無線)、主要国地域別市場など、詳細な市場予測データと分析を掲載しています。また市場分析、競合状況、主要メーカー企業15社プロフィール動向などの情報も交えて、ヘッドマウントディスプレイ市場の現在と今後展開を予測分析していきます。

【レポート構成概要】pic01_Semi.jpg
◆ ヘッドマウントディスプレイの世界市場予測2014-2022年
・市場規模(US$)

◆ 技術別、市場-2022年
・拡張現実(AR)
・仮想現実(VR)
(※市場規模US$)

◆ 用途別、市場-2022年
・コンシューマー
・商用
・エンタープライズ及びインダストリー
・エンジニアリング及びデザイン
・軍事、防衛及び航空宇宙
・医療
・教育
・その他
(※市場規模US$)

◆ 製品タイプ別、市場-2022年
・ヘッドマウント
・アイウェア
(※市場規模US$)

◆ コンポーネント別、市場-2022年
・プロセッサ及びメモリ
・コントローラ
・センサ
・カメラ
・ディスプレイ
・レンズ
・ケース及びコネクタ
・その他
(※市場規模US$)

◆ 接続タイプ別、市場-2022年
・有線
・無線
(※市場規模US$)

◆主要国地域別市場-2022年
南北アメリカ
・北米
-米国、カナダ、メキシコ
・南米
欧州
・英国、ドイツ、フランス、イタリア
・その他欧州
アジア太平洋
・日本、中国、インド、オーストラリア、韓国
・その他アジア太平洋
その他地域
・中東、アフリカ
※ 地域別に技術別、用途別の細分化データ掲載、詳細は目次参照

◆市場分析
・市場ダイナミクス(ドライバー、障壁、機会、課題)
・競合状況

◆ ヘッドマウントディスプレイの主要企業プロフィール動向
・SAMSUNG ELECTRONICS CO., LTD.
・ソニー株式会社
・HTC CORPORATION
・OCULUS VR, LLC
・MICROSOFT CORPORATION
・BAE SYSTEMS, INC.
・GOOGLE INC.
・KOPIN CORPORATION, INC.
・OSTERHOUT DESIGN GROUP
・RECON INSTRUMENTS, INC.
・ROCKWELL COLLINS, INC.
・セイコーエプソン株式会社
・SENSICS, INC.
・THALES VISIONIX, INC.
・VUZIX CORPORATION

(全194頁)
【レポート詳細目次、データ項目一覧は当ページ下を参照ください】

英文詳細目次(table of contents)

【原文詳細目次】

Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography - Global Forecast to 2022

Table of Contents

1 INTRODUCTION 14

1.1 STUDY OBJECTIVES 14
1.2 DEFINITION 14
1.3 STUDY SCOPE 15
1.3.1 MARKETS COVERED 15
1.3.2 GEOGRAPHIC SCOPE 16
1.3.3 YEARS CONSIDERED FOR THE STUDY 16
1.4 CURRENCY 17
1.5 LIMITATIONS 17
1.6 STAKEHOLDERS 17

2 RESEARCH METHODOLOGY 18

2.1 RESEARCH DATA 18
2.1.1 SECONDARY DATA 20
2.1.1.1 Major secondary sources 20
2.1.1.2 Key data from secondary sources 21
2.1.2 PRIMARY DATA 21
2.1.2.1 Primary interviews with experts 21
2.1.2.2 Breakdown of primaries 22
2.1.2.3 Key data from primary sources 22
2.1.2.4 Key industry insights 23
2.2 MARKET SIZE ESTIMATION 23
2.2.1 BOTTOM-UP APPROACH 23
2.2.1.1 Approach for capturing the market share by bottom-up analysis (demand side) 24
2.2.2 TOP-DOWN APPROACH 25
2.2.2.1 Approach for capturing the market share by top-down analysis (supply side) 25
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 27
2.4 RESEARCH ASSUMPTIONS 28

3 EXECUTIVE SUMMARY 29
4 PREMIUM INSIGHTS 32

4.1 HEAD-MOUNTED DISPLAY MARKET, 2017–2022 (USD BILLION) 32
4.2 HMD MARKET, BY TECHNOLOGY 33
4.3 HMD MARKET, BY REGION AND APPLICATION (2016) 33
4.4 HMD MARKET: GEOGRAPHIC SNAPSHOT, 2016 34

5 MARKET OVERVIEW 35

5.1 INTRODUCTION 36
5.2 MARKET DYNAMICS 36
5.2.1 DRIVERS 36
5.2.1.1 Increasing investments by major players 36
5.2.1.2 Increased adoption of AR and VR technologies 38
5.2.1.3 Availability of low-cost HMDs 39
5.2.2 RESTRAINTS 39
5.2.2.1 Lack of standardization for HMD design 39
5.2.2.2 Limited battery life 39
5.2.3 OPPORTUNITIES 40
5.2.3.1 Growing use of HMDs for gaming in consumer application 40
5.2.3.2 Increasing patent portfolio 40
5.2.3.3 Increasing demand for lightweight HMDs and portable devices 41
5.2.4 CHALLENGES 42
5.2.4.1 Low awareness about HMDs 42

6 TYPES OF HEAD-MOUNTED DISPLAYS 43

6.1 INTRODUCTION 43
6.2 SLIDE-ON HMDS 43
6.3 DISCRETE HMDS 43
6.4 INTEGRATED HMDS 43

7 HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY 44

7.1 INTRODUCTION 45
7.2 AUGMENTED REALITY 47
7.3 VIRTUAL REALITY 54

8 HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION 62

8.1 INTRODUCTION 63
8.2 CONSUMER 67
8.2.1 GAMING 67
8.2.2 ENTERTAINMENT 67
8.2.3 OTHERS 67
8.3 COMMERCIAL 69
8.3.1 ADVERTISING, MARKETING, AND BRANDING 69
8.3.2 RETAIL 70
8.3.3 TOURISM 70
8.3.4 USE CASES 70
8.4 ENTERPRISE AND INDUSTRY 73
8.4.1 VIRTUAL INTERVIEWS 73
8.4.2 VIRTUAL TRAINING SESSIONS 73
8.4.3 VIRTUAL MEETINGS 73
8.4.4 ON-THE-JOB TRAINING TO FIELD WORKERS 73
8.4.5 WAREHOUSE 73
8.4.6 EMERGENCY RESPONSE 74
8.4.7 OPERATION AND ASSEMBLY 74
8.4.8 MAINTENANCE AND INSPECTION 74
8.4.9 FIELD REPAIR SERVICES 74
8.4.10 FREIGHT LOADING AND TRANSPORTATION 75
8.5 ENGINEERING & DESIGN 77
8.5.1 DESIGN 77
8.5.2 ARCHITECTURE 77
8.5.3 USE CASES 77
8.6 MILITARY, DEFENSE, AND AEROSPACE 79
8.7 MEDICAL 81
8.7.1 TRAINING 81
8.7.2 TREATMENT AND SURGERY 81
8.7.3 PATIENTS 81
8.8 EDUCATION 83
8.8.1 VIDEO GUIDE 83
8.8.2 STREAMING LESSONS 83
8.8.3 REMOTE TEACHING 83
8.8.4 VIRTUAL SCENARIOS 83
8.8.5 VIRTUAL CLASSROOMS 83
8.9 OTHERS 85
8.9.1 SPORTS 85
8.9.2 SPACE 85
8.9.3 FASHION 86
8.9.4 JOURNALISM 86

9 HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT TYPE 88

9.1 INTRODUCTION 89
9.2 HEAD MOUNTED 90
9.3 EYEWEAR 90

10 HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT 91

10.1 INTRODUCTION 92
10.2 PROCESSOR AND MEMORY 93
10.3 CONTROLLER 93
10.4 SENSOR 93
10.4.1 MAGNETOMETERS 93
10.4.2 ACCELEROMETERS 94
10.4.3 GYROSCOPES 94
10.4.4 PROXIMITY SENSORS 94
10.5 CAMERA 95
10.6 DISPLAY 95
10.7 LENS 95
10.8 CASE AND CONNECTOR 95
10.9 OTHERS 95

11 HEAD-MOUNTED DISPLAY MARKET, BY CONNECTIVITY 96

11.1 INTRODUCTION 97
11.2 WIRED 98
11.3 WIRELESS 99

12 GEOGRAPHIC ANALYSIS 100

12.1 INTRODUCTION 101
12.2 AMERICAS 103
12.2.1 NORTH AMERICA 106
12.2.1.1 US 107
12.2.1.2 Canada 108
12.2.1.3 Mexico 108
12.2.2 SOUTH AMERICA 109
12.3 EUROPE 110
12.3.1 UK 112
12.3.2 GERMANY 112
12.3.3 FRANCE 113
12.3.4 ITALY 113
12.3.5 REST OF EUROPE 113
12.4 ASIA PACIFIC 114
12.4.1 CHINA 118
12.4.2 JAPAN 119
12.4.3 INDIA 119
12.4.4 AUSTRALIA 120
12.4.5 SOUTH KOREA 120
12.4.6 REST OF APAC 121
12.5 ROW 122
12.5.1 MIDDLE EAST 123
12.5.2 AFRICA 123

13 COMPETITIVE LANDSCAPE 124

13.1 INTRODUCTION 124
13.2 MARKET RANKING ANALYSIS 125
13.3 VENDOR DIVE OVERVIEW 126
13.3.1 VANGUARDS 126
13.3.2 DYNAMIC PLAYERS 126
13.3.3 INNOVATORS 127
13.3.4 EMERGING PLAYERS 127
13.4 ANALYSIS OF PRODUCT OFFERINGS OF MAJOR PLAYERS IN HMD MARKET 128
13.5 ANALYSIS OF BUSINESS STRATEGIES OF MAJOR PLAYERS IN HMD MARKET 129
Top 25 Companies analyzed for this study are - Google Inc. (US), Oculus VR, LLC (US), Sony Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft Corporation (US), BAE Systems, Inc. (US), Elbit Systems Ltd. (Israel), Fujitsu Ltd. (Japan), HTC Corporation (Taiwan), Huawei Technologies Co., Ltd (China), LG Electronics Inc. (South Korea), Optinvent S.A. (France), Osterhout Design Group (US), Recon Instruments, Inc. (Canada), Rockwell Collins, Inc. (US), Seiko Epson Corporation (Japan), Thales Visionix, Inc. (US), Avegant Corporation (US), Fove, Inc. (US), Magic Leap, Inc. (US), castAR (US), Cinoptics (Netherlands), Kopin Corporation, Inc.(US), Vuzix Corporation (US), Sensics, Inc. (US)

14 COMPANY PROFILES 130

(Business Overview, Products offered & Services strategies, Key Relationships, Recent Developments)*
14.1 INTRODUCTION 130
14.2 SAMSUNG ELECTRONICS CO., LTD. 131
14.3 SONY CORPORATION 135
14.4 HTC CORPORATION 138
14.5 OCULUS VR, LLC 141
14.6 MICROSOFT CORPORATION 144
14.7 BAE SYSTEMS, INC. 148
14.8 GOOGLE INC. 151
14.9 KOPIN CORPORATION, INC. 154
14.10 OSTERHOUT DESIGN GROUP 159
14.11 RECON INSTRUMENTS, INC. 162
14.12 ROCKWELL COLLINS, INC. 165
14.13 SEIKO EPSON CORPORATION 169
14.14 SENSICS, INC. 173
14.15 THALES VISIONIX, INC. 176
14.16 VUZIX CORPORATION 178
14.17 START-UP ECOSYSTEM 182
14.17.1 AVEGANT CORPORATION 182
14.17.2 BEIJING ANTVR TECHNOLOGY CO., LTD. 182
14.17.3 FOVE, INC. 182
14.17.4 MAGIC LEAP, INC. 183
14.17.5 SHOOGEE GMBH & CO. KG 183
*Details on Business Overview, Products offered & Services strategies, Key Relationships, Recent Developments might not be captured in case of unlisted companies.

15 APPENDIX 184

LIST OF TABLES

TABLE 1 HMD MARKET, BY TECHNOLOGY, 2014–2022 (USD MILLION) 45
TABLE 2 HMD MARKET, BY TECHNOLOGY, 2014–2022 (MILLION UNITS) 46
TABLE 3 HMD MARKET FOR AUGMENTED REALITY, 2014–2022 47
TABLE 4 AR HMD MARKET, BY REGION, 2014–2022 (USD MILLION) 48
TABLE 5 AR HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION,
BY REGION, 2014–2022 (USD MILLION) 49
TABLE 6 AR HMD MARKET FOR COMMERCIAL APPLICATION, BY REGION,
2014–2022 (USD MILLION) 50
TABLE 7 AR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION, BY REGION, 2014–2022 (USD MILLION) 51
TABLE 8 AR HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION,
BY REGION, 2014–2022 (USD MILLION) 52
TABLE 9 AR HMD MARKET FOR MEDICAL APPLICATION, BY REGION,
2014–2022 (USD MILLION) 52
TABLE 10 AR HMD MARKET FOR CONSUMER APPLICATION, BY REGION,
2014–2022 (USD MILLION) 53
TABLE 11 AR HMD MARKET FOR EDUCATION APPLICATION, BY REGION,
2014–2022 (USD MILLION) 53
TABLE 12 AR HMD MARKET FOR OTHER APPLICATIONS, BY REGION,
2014–2022 (USD MILLION) 54
TABLE 13 HMD MARKET FOR VIRTUAL REALITY, 2014–2022 54
TABLE 14 VR HMD MARKET, BY REGION, 2014–2022 (USD MILLION) 55
TABLE 15 VR HMD MARKET FOR CONSUMER APPLICATION, BY REGION,
2014–2022 (USD MILLION) 56
TABLE 16 VR HMD MARKET FOR COMMERCIAL APPLICATION, BY REGION,
2014–2022 (USD MILLION) 57
TABLE 17 VR HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY REGION, 2014–2022 (USD MILLION) 58
TABLE 18 VR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION, BY REGION, 2014–2022 (USD MILLION) 59
TABLE 19 VR HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION,
BY REGION, 2014–2022 (USD MILLION) 59
TABLE 20 VR HMD MARKET FOR MEDICAL APPLICATION, BY REGION,
2014–2022 (USD MILLION) 60
TABLE 21 VR HMD MARKET FOR EDUCATION APPLICATION, BY REGION,
2014–2022 (USD MILLION) 61
TABLE 22 VR HMD MARKET FOR OTHER APPLICATIONS, BY REGION,
2014–2022 (USD MILLION) 61
TABLE 23 HMD MARKET, BY APPLICATION, 2014–2022 (USD MILLION) 63
TABLE 24 HMD MARKET FOR AUGMENTED REALITY, BY APPLICATION,
2014–2022 (USD MILLION) 65
TABLE 25 HMD MARKET FOR VIRTUAL REALITY, BY APPLICATION,
2014–2022 (USD MILLION) 66
TABLE 26 HMD MARKET FOR CONSUMER APPLICATION, BY TECHNOLOGY,
2014–2022 (USD MILLION) 68
TABLE 27 HMD MARKET FOR CONSUMER APPLICATION, BY REGION,
2014–2022 (USD MILLION) 69
TABLE 28 HMD MARKET FOR COMMERCIAL APPLICATION, BY TECHNOLOGY,
2014–2022 (USD MILLION) 71
TABLE 29 HMD MARKET FOR COMMERCIAL APPLICATION, BY REGION,
2014–2022 (USD MILLION) 72
TABLE 30 HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY TECHNOLOGY, 2014–2022 (USD MILLION) 75
TABLE 31 HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION, BY REGION,
2014–2022 (USD MILLION) 76
TABLE 32 HMD MARKET FOR ENGINEERING & DESIGN APPLICATION, BY TECHNOLOGY, 2014–2022 (USD MILLION) 78
TABLE 33 HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION, BY REGION,
2014–2022 (USD MILLION) 79
TABLE 34 HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION,
BY TECHNOLOGY, 2014–2022 (USD MILLION) 80
TABLE 35 HMD MARKET FOR MILITARY, DEFENSE, AND AEROSPACE APPLICATION,
BY REGION, 2014–2022 (USD MILLION) 80
TABLE 36 HMD MARKET FOR MEDICAL APPLICATION, BY TECHNOLOGY,
2014–2022 (USD MILLION) 82
TABLE 37 HMD MARKET FOR MEDICAL APPLICATION, BY REGION,
2014–2022 (USD MILLION) 82
TABLE 38 HMD MARKET FOR EDUCATION APPLICATION, BY TECHNOLOGY,
2014–2022 (USD MILLION) 84
TABLE 39 HMD MARKET FOR EDUCATION APPLICATION, BY REGION,
2014–2022 (USD MILLION) 85
TABLE 40 HMD MARKET FOR OTHER APPLICATIONS, BY TECHNOLOGY,
2014–2022 (USD MILLION) 86
TABLE 41 HMD MARKET FOR OTHER APPLICATIONS, BY REGION, 2014–2022 (USD MILLION) 86
TABLE 42 HMD MARKET, BY PRODUCT TYPE, 2014–2022 (USD MILLION) 89
TABLE 43 HMD MARKET, BY COMPONENT, 2014–2022 (USD MILLION) 92
TABLE 44 HMD MARKET SIZE IN TERMS OF VALUE AND VOLUME, 2014–2022 97
TABLE 45 HMD MARKET, BY CONNECTIVITY, 2014–2022 (USD MILLION) 98
TABLE 46 HMD MARKET, BY REGION, 2014–2022 (USD MILLION) 102
TABLE 47 HMD MARKET IN AMERICAS, BY REGION, 2014–2022 (USD MILLION) 104
TABLE 48 HMD MARKET IN AMERICAS, BY TECHNOLOGY, 2014–2022 (USD MILLION) 104
TABLE 49 HMD MARKET IN AMERICAS, BY APPLICATION, 2014–2022 (USD MILLION) 105
TABLE 50 HMD MARKET IN NORTH AMERICA, BY COUNTRY, 2014–2022 (USD MILLION) 106
TABLE 51 HMD MARKET IN NORTH AMERICA, BY TECHNOLOGY, 2014–2022 (USD MILLION) 107
TABLE 52 HMD MARKET IN SOUTH AMERICA, BY TECHNOLOGY, 2014–2022 (USD MILLION) 109
TABLE 53 HMD MARKET IN EUROPE, BY COUNTRY, 2014–2022 (USD MILLION) 110
TABLE 54 HMD MARKET IN EUROPE, BY TECHNOLOGY, 2014–2022 (USD MILLION) 111
TABLE 55 HMD MARKET IN EUROPE, BY APPLICATION, 2014–2022 (USD MILLION) 111
TABLE 56 HMD MARKET IN APAC, BY COUNTRY, 2014–2022 (USD MILLION) 116
TABLE 57 HMD MARKET IN APAC, BY TECHNOLOGY, 2014–2022 (USD MILLION) 117
TABLE 58 HMD MARKET IN APAC, BY APPLICATION, 2014–2022 (USD MILLION) 118
TABLE 59 HMD MARKET IN ROW, BY REGION, 2014–2022 (USD MILLION) 122
TABLE 60 HMD MARKET IN ROW, BY TECHNOLOGY, 2014–2022 (USD MILLION) 122
TABLE 61 HMD MARKET IN ROW, BY APPLICATION, 2014–2022 (USD MILLION) 123
TABLE 62 HMD MARKET RANKING, 2016 125

LIST OF FIGURES

FIGURE 1 HEAD-MOUNTED DISPLAY MARKET SEGMENTATION 15
FIGURE 2 RESEARCH FLOW 18
FIGURE 3 HMD MARKET: RESEARCH DESIGN 19
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 24
FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 26
FIGURE 6 DATA TRIANGULATION 27
FIGURE 7 ASSUMPTIONS FOR THE RESEARCH STUDY 28
FIGURE 8 VIRTUAL REALITY TECHNOLOGY EXPECTED TO DOMINATE HMD MARKET DURING FORECAST PERIOD 29
FIGURE 9 CONSUMER APPLICATION EXPECTED TO DOMINATE HMD MARKET DURING FORECAST PERIOD 30
FIGURE 10 HMD MARKET, BY GEOGRAPHY, 2016 31
FIGURE 11 GROWTH OPPORTUNITIES FOR HMD MARKET BETWEEN 2017 AND 2022 32
FIGURE 12 HMD MARKET FOR AR TECHNOLOGY EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 33
FIGURE 13 CONSUMER APPLICATION HELD MAJOR SHARE OF HMD MARKET IN 2016 33
FIGURE 14 HMD MARKET IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 34
FIGURE 15 INCREASING INVESTMENTS BY MAJOR PLAYERS AND ADOPTION OF AR AND VR TECHNOLOGIES DRIVE HMD MARKET 36
FIGURE 16 HMD MARKET FOR AUGMENTED REALITY EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 45
FIGURE 17 VR HMDS EXPECTED TO DOMINATE THE MARKET IN TERMS OF VOLUME DURING FORECAST PERIOD 46
FIGURE 18 AMERICAS EXPECTED TO DOMINATE AR HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION BY 2022 48
FIGURE 19 AR HMD MARKET FOR COMMERCIAL APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 50
FIGURE 20 APAC EXPECTED TO LEAD AR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION BY 2022 51
FIGURE 21 APAC EXPECTED TO DOMINATE VR HMD MARKET BY 2022 55
FIGURE 22 VR HMD MARKET FOR CONSUMER APPLICATION IN APAC ANTICIPATED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 56
FIGURE 23 VR HMD MARKET FOR COMMERCIAL APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 57
FIGURE 24 AMERICAS ESTIMATED TO LEAD VR HMD MARKET FOR ENGINEERING AND DESIGN APPLICATION IN 2017 58
FIGURE 25 VR HMD MARKET FOR MEDICAL APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 60
FIGURE 26 CONSUMER APPLICATION EXPECTED TO ACCOUNT FOR THE LARGEST SIZE OF THE HMD MARKET DURING THE FORECAST PERIOD 63
FIGURE 27 ENTERPRISE AND INDUSTRY APPLICATION TO HOLD THE LARGEST SIZE OF THE MARKET FOR AUGMENTED REALITY TECHNOLOGY-BASED HEAD-MOUNTED DISPLAYS DURING THE FORECAST PERIOD 64
FIGURE 28 CONSUMER APPLICATION TO ACCOUNT FOR THE LARGEST SIZE OF THE MARKET FOR VIRTUAL REALITY TECHNOLOGY-BASED HEAD-MOUNTED DISPLAYS DURING THE FORECAST PERIOD 66
FIGURE 29 APAC EXPECTED TO LEAD THE HMD MARKET FOR CONSUMER APPLICATION DURING THE FORECAST PERIOD 68
FIGURE 30 HMD MARKET FOR CONSUMER APPLICATION IN APAC EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 72
FIGURE 31 AMERICAS EXPECTED TO HOLD THE LARGEST SIZE OF THE HMD MARKET FOR ENTERPRISE AND INDUSTRY APPLICATION DURING THE FORECAST PERIOD 76
FIGURE 32 HMD MARKET IN APAC FOR ENGINEERING AND DESIGN APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 78
FIGURE 33 AMERICAS TO HOLD THE LARGEST SIZE OF THE HMD MARKET FOR MEDICAL APPLICATION BY 2022 82
FIGURE 34 APAC TO LEAD THE HMD MARKET FOR EDUCATION APPLICATION BY 2022 84
FIGURE 35 HMD MARKET, BY PRODUCT TYPE, 2017–2022 (USD MILLION) 89
FIGURE 36 DISPLAY COMPONENT EXPECTED TO DOMINATE HMD MARKET DURING FORECAST PERIOD 92
FIGURE 37 WIRELESS HMD MARKET EXPECTED TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD 97
FIGURE 38 HMD MARKET IN CHINA EXPECTED TO GROW AT THE HIGHEST CAGR BETWEEN 2017 AND 2022 101
FIGURE 39 APAC EXPECTED TO DOMINATE THE HMD MARKET DURING THE FORECAST PERIOD 102
FIGURE 40 HMD MARKET SNAPSHOT IN AMERICAS 103
FIGURE 41 NORTH AMERICA EXPECTED TO LEAD THE HMD MARKET IN AMERICAS DURING THE FORECAST PERIOD 104
FIGURE 42 CONSUMER APPLICATION TO ACCOUNT FOR THE LARGEST SIZE OF THE HMD MARKET DURING THE FORECAST PERIOD 105
FIGURE 43 US EXPECTED TO LEAD THE NORTH AMERICAN HMD MARKET DURING THE FORECAST PERIOD 106
FIGURE 44 GERMANY EXPECTED TO LEAD THE EUROPEAN HMD MARKET DURING THE FORECAST PERIOD 110
FIGURE 45 HMD MARKET SNAPSHOT IN APAC 115
FIGURE 46 CHINA EXPECTED TO LEAD THE HMD MARKET IN APAC DURING THE FORECAST PERIOD 116
FIGURE 47 CONSUMER APPLICATION IS EXPECTED TO DOMINATE THE APAC HMD MARKET DURING THE FORECAST PERIOD 117
FIGURE 48 ORGANIC AND INORGANIC GROWTH STRATEGIES ADOPTED BY COMPANIES IN HMD MARKET (2014–2017) 124
FIGURE 49 DIVE CHART 126
FIGURE 50 GEOGRAPHIC REVENUE MIX OF MAJOR COMPANIES 130
FIGURE 51 SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT 132
FIGURE 52 SONY CORPORATION: COMPANY SNAPSHOT 135
FIGURE 53 HTC CORPORATION: COMPANY SNAPSHOT 138
FIGURE 54 MICROSOFT CORPORATION: COMPANY SNAPSHOT 144
FIGURE 55 GOOGLE INC.: COMPANY SNAPSHOT 151
FIGURE 56 KOPIN CORPORATION, INC.: COMPANY SNAPSHOT 155
FIGURE 57 ROCKWELL COLLINS, INC.: COMPANY SNAPSHOT 166
FIGURE 58 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT 169
FIGURE 59 VUZIX CORPORATION: COMPANY SNAPSHOT 178

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