クラウドゲーム(Cloud Gaming)の世界市場:ソリューション別、デバイス別2024年予測
Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024
- 出版元:MarketsandMarkets 出版元について 出版元について
- 発行年:2020年1月
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- 当調査レポートは英文167ページになります。
- 商品コード:MAM1837
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                      【レポート紹介】
                      クラウドゲーム(Cloud Gaming)市場は今後急拡大が見込まれ、その世界市場規模は2019年の3億600万ドルから2024年段階では31億700万ドルに達するとレポートでは予測しています。当レポートでは、2024年に至るクラウドゲームの世界市場予測(市場規模US$)、オファリング別市場(インフラ各種、ゲームプラットフォームサービス各種)、デバイスタイプ別市場(スマートフォン、タブレット、ゲーム機、パソコン/ラップトップ、スマートテレビ、HMD)、ソリューションタイプ別市場(動画ストリーミング、ファイルストリーミング)、ゲーマータイプ別市場(カジュアルゲーマー、Avidゲーマー、ハードコアゲーマー)、主要国地域別市場など、詳細な市場予測データと分析を掲載しています。また市場分析、競合状況、主要メーカー企業10社プロフィール動向などの情報も交えて、クラウドゲーム市場の現在と今後展開を予測分析していきます。 
【レポート構成概要】 
                      ◆クラウドゲームの世界市場予測2017-2024年 
                      ・市場規模(US$)
                    
◆オファリング別、市場-2024年 
                      インフラ 
                      ・コンピュート 
                      ・メモリ 
                      ・ストレージ 
                      ゲームプラットフォームサービス 
                      ・コンテンツサービス 
                      ・PCサービス 
   ※(市場規模US$)
◆デバイスタイプ別、市場-2024年 
                      ・スマートフォン 
                      ・タブレット 
                      ・ゲーム機 
                      ・パソコン/ラップトップ 
                      ・スマートテレビ 
                      ・ヘッドマウントディスプレイ(HMD)
                      ※(市場規模US$)
◆ソリューションタイプ別、市場-2024年 
                      ・動画ストリーミング 
                      ・ファイルストリーミング 
                      ※(市場規模US$)
◆ゲーマータイプ別、市場-2024年 
                      ・カジュアルゲーマー 
                      ・Avidゲーマー 
                      ・ハードコアゲーマー 
                      ※(市場規模US$)
◆主要国地域別市場-2024年 
                      北米 
                      ・米国、カナダ、メキシコ 
                      欧州 
                      ・ドイツ、英国、フランス、イタリア 
                      ・その他欧州 
                      アジア太平洋 
                      ・日本、中国、韓国、オーストラリア 
                      ・その他アジア太平洋 
                      その他 
                      ・中東アフリカ 
                      ・南米 
                      ※地域別に全てのセグメントの細分化データ掲載、詳細は目次参照 
                      ※国別にオファリング別、ソリューションタイプ別の細分化データ掲載 
                      ※(市場規模US$)
◆市場分析 
                      ・市場ダイナミクス(ドライバー、障壁、機会、課題) 
                      ・使用事例 
                      ・バリューチェーン分析 
                      ・競合状況 
◆クラウドゲームの主要企業プロフィール動向 
                      ・NVIDIA
                      ・INTEL CORPORATION
                      ・GOOGLE
                      ・MICROSOFT
                      ・AMAZON
                      ・ADVANCED MICRO DEVICES
                      ・ソニー株式会社 
                      ・IBM
                      ・TENCENT
                      ・ALIBABA
(その他企業)
                      ・BLADE
                      ・BLACKNUT
                      ・PAPERSPACE
                      ・VORTEX
                      ・PLAYGIGA
                      ・ACTIVISION
                      ・UBITUS
                      ・PLAYKEY
                      ・LOUDPLAY
                      ・ELECTRONIC ARTS
                      ・HATCH ENTERTAINMENT
                      ・JUMP GAMING
(全167頁)
                      【レポート詳細目次、データ項目一覧は当ページ下を参照ください】
英文詳細目次(table of contents)
【原文詳細目次】
Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024
Table of Contents
1.... INTRODUCTION
1.1             STUDY OBJECTIVES 
                            1.2             MARKET DEFINITION & SCOPE 
                            1.3             INCLUSIONS AND EXCLUSIONS 
                            1.4             STUDY SCOPE 
                            1.4.1              MARKETS COVERED.. 19 
                            1.4.2              YEARS CONSIDERED.. 20 
                            1.5             CURRENCY 
                            1.6             LIMITATIONS 
                            1.7             STAKEHOLDERS 
2.... RESEARCH METHODOLOGY
2.1             RESEARCH DATA 
                            2.1.1              SECONDARY DATA 
                            2.1.1.1            MAJOR  SECONDARY SOURCES 
                            2.1.1.2            KEY DATA  FROM SECONDARY SOURCES 
                            2.1.2              PRIMARY DATA 
                            2.1.2.1            KEY DATA  FROM PRIMARY SOURCES 
                            2.1.2.2            BREAKDOWN OF  PRIMARIES 
                            2.1.3              SECONDARY AND PRIMARY RESEARCH 
                            2.1.3.1            KEY INDUSTRY  INSIGHTS 
                            2.2             MARKET SIZE ESTIMATION 
                            2.2.1              BOTTOM-UP APPROACH 
                            2.2.2              TOP-DOWN APPROACH.. 26 
                            2.3             MARKET BREAKDOWN AND DATA TRIANGULATION 
                            2.4             RESEARCH ASSUMPTIONS.. 28 
3.... EXECUTIVE SUMMARY
4.... PREMIUM INSIGHTS
4.1             ATTRACTIVE OPPORTUNITIES IN CLOUD GAMING MARKET 
                            4.2             CLOUD GAMING MARKET, BY OFFERING 
                            4.3             CLOUD GAMING MARKET, BY DEVICE TYPE 
                            4.4             CLOUD GAMING MARKET, BY SOLUTION TYPE. 34 
                            4.5             CLOUD GAMING MARKET, BY GAMER TYPE 
                            4.6             CLOUD GAMING MARKET, BY GEOGRAPHY 
5.... MARKET OVERVIEW
5.1             INTRODUCTION 
                            5.2             MARKET DYNAMICS 
                            5.2.1              DRIVERS 
                            5.2.1.1            COMMERCIALIZATION  OF 5G TECHNOLOGY 
                            5.2.1.2            RISE IN  NUMBER OF GAMERS 
                            5.2.1.3            UPSURGE IN  IMMERSIVE AND COMPETITIVE GAMING ON MOBILE DEVICES 
                            5.2.1.4            INCREASE IN  NUMBER OF INTERNET USERS 
                            5.2.2              RESTRAINTS 
                            5.2.2.1            MULTIPLAYER  CLOUD GAMING SERVER ALLOCATION ISSUES 
                            5.2.3              OPPORTUNITIES 
                            5.2.3.1            INCREASED  POPULARITY OF CLOUD GAMING IN MULTIPLAYER SCENARIOS 
                            5.2.3.2            GREATER  UTILIZATION OF CLOUD GAMIFICATION 
                            5.2.3.3            IMPROVED  CROSS-PLATFORM GAMING EXPERIENCE 
                            5.2.4              CHALLENGES 
                            5.2.4.1            LIMITED  AWARENESS REGARDING CLOUD GAMING PLATFORMS 
                            5.2.4.2            FLUCTUATING  INTERNET SPEED IN DEVELOPING COUNTRIES 
                            5.3             CLOUD GAMING USE CASES 
                            5.3.1              5G 
                            5.3.2              AR/VR 
                            5.4             VALUE CHAIN ANALYSIS 
6.... CLOUD GAMING MARKET, BY OFFERING
6.1             INTRODUCTION 
                            6.2             INFRASTRUCTURE 
                            6.2.1              COMPUTE 
                            6.2.1.1            GPUS ARE  ESSENTIAL FOR ULTRA-LOW-LATENCY AND STREAMING 
                            OF MOST DEMANDING GAMES 
                            6.2.2              MEMORY 
                            6.2.2.1            ADVANTAGES  SUCH AS HIGH DENSITY WITH SIMPLISTIC ARCHITECTURE, 
                            LOW LATENCY, AND HIGH PERFORMANCE HAVE MADE DRAM CORE 
                            MEMORY TECHNOLOGY 
                            6.2.3              STORAGE 
                            6.2.3.1            LOW POWER  CONSUMPTION MAKES SSDS IDEAL FOR DATA CENTER STORAGE 
                            6.3             GAMING PLATFORM SERVICES 
                            6.3.1              CONTENT SERVICES.. 54 
                            6.3.1.1            CONTENT  SERVICES ARE CLOUD STREAMING SERVICES THAT CONNECT USERS 
                            TO POWERFUL GAMING SERVERS 
                            6.3.2              PC SERVICES 
                            6.3.2.1            PC SERVICES  ENABLE STREAMING OF FULLY-FEATURED VIRTUAL GAMING 
                            PC TO USERS’ DEVICE 
7.... CLOUD GAMING MARKET, BY DEVICE TYPE
7.1             INTRODUCTION 
                            7.2             SMARTPHONES 
                            7.2.1              WITH RAPID RISE IN MOBILE GAMING, CLOUD  GAMING IS EXPECTED TO ATTAIN SIGNIFICANT MARKET TRACTION IN COMING YEARS 
                            7.3             TABLETS 
                            7.3.1              OWING TO BETTER COMPUTING POWER  CAPABILITIES, TABLETS OFFER ENHANCED GAMING EXPERIENCE THAN OTHER DEVICES 
                            7.4             GAMING CONSOLES 
                            7.4.1              GAMING CONSOLE RENDERS FAVOURABLE  OPPORTUNITIES TO CLOUD GAMING PROVIDERS BY ENHANCING THEIR PRODUCT CAPABILITIES 
                            7.5             PERSONAL COMPUTERS & LAPTOPS 
                            7.5.1              GAMERS PREFER PERSONAL COMPUTERS OR  LAPTOPS TO EXPLORE 
                            CLOUD GAMING AS THEY OFFER IMMERSIVE GAMING 
                            7.6             SMART TELEVISIONS 
                            7.6.1              SMART TELEVISION MANUFACTURERS ARE  CONSTANTLY UPGRADING TO IMPROVE PRODUCT FEATURES FOR CLOUD GAMING 
                            7.7             HEAD-MOUNTED DISPLAYS 
                            7.7.1              AR & VR DEVICES ARE RAPIDLY BEING  ADOPTED IN GAMING LANDSCAPE TO EXPERIENCE IMMERSIVE GAMING EXPERIENCES 
8.... CLOUD GAMING MARKET, BY SOLUTION TYPE. 67
8.1             INTRODUCTION 
                            8.2             VIDEO STREAMING 
                            8.2.1              VIDEO STREAMING ELIMINATES REQUIREMENT  FOR ANY 
                            ADDITIONAL HARDWARE DEVICES 
                            8.3             FILE STREAMING 
                            8.3.1              FILE STREAMING ENABLES DOWNLOADING OF  GAME CONTENT 
                            IN FORM OF BITS 
9.... CLOUD GAMING MARKET, BY GAMER TYPE
9.1             INTRODUCTION 
                            9.2             CASUAL GAMERS 
                            9.2.1              CASUAL GAMERS ACTIVELY SEEK FREE OF  CHARGE GAMES 
                            9.3             AVID GAMERS 
                            9.3.1              AVID GAMERS ARE REGULAR PLAYERS, BUT NOT  PROFESSIONALS 
                            9.4             HARDCORE GAMERS 
                            9.4.1              HARDCORE GAMERS TEND TO INVEST LOT OF  TIME AND MONEY IN GAMING 
10.. GEOGRAPHIC ANALYSIS
10.1          INTRODUCTION 
                            10.2          NORTH AMERICA 
                            10.2.1            US 
                            10.2.1.1          VIDEO GAME  COMPANIES BASED IN US ARE MAKING EFFORTS TO 
                            ENSURE UNINTERRUPTED VIDEO GAME STREAMING TO USERS 
                            10.2.2            CANADA 
                            10.2.2.1          GROWTH OF  GAMING MARKET IS EXPECTED TO BOOST CLOUD GAMING MARKET GROWTH IN CANADA 
                            10.2.3            MEXICO 
                            10.2.3.1          MEXICO IS  EXPECTED TO WITNESS HIGHEST GROWTH RATE IN 
                            CLOUD GAMING MARKET IN NORTH AMERICA 
                            10.3          EUROPE 
                            10.3.1            GERMANY 
                            10.3.1.1          CLOUD GAMING  MARKET IN GERMANY IS EXPECTED TO GAIN SIGNIFICANT TRACTION IN 2020 OWING TO  BLEND OF MODERATE COSTS AND SUPREME INFRASTRUCTURE OF GAMES 
                            10.3.2            UK 
                            10.3.2.1          UK IS  INTERNATIONALLY PROMINENT START-UP HUB FOR INNOVATIVE GAMES AND ENTREPRENEURIAL  DEVELOPERS 
                            10.3.3            FRANCE 
                            10.3.3.1          FRANCE IS  HIGHLY COMPETITIVE MARKET AS IT IS COMING UP WITH VARIED START-UPS FOR CLOUD  GAMING 
                            10.3.4            ITALY 
                            10.3.4.1          ITALIAN CLOUD  GAMING MARKET IS EXPECTED BE PROPELLED BY HEAVY INVESTMENTS IN ESTABLISHING  HIGH-SPEED AND ROBUST NETWORKS 
                            10.3.5            REST OF EUROPE 
                            10.3.5.1          SPAIN AND  SWEDEN HAVE CAPTURED HUGE MARKET SHARE AND CREATED IMMERSIVE GAMING EXPERIENCES  FOR PLAYERS WORLDWIDE 
                            10.4          APAC 
                            10.4.1            CHINA 
                            10.4.1.1          CHINA IS  EXPECTED TO WITNESS HIGHEST CAGR IN COMING YEARS 
                            10.4.2            JAPAN 
                            10.4.2.1          JAPAN HELD  LARGEST MARKET SIZE OF CLOUD GAMING IN 2019 
                            10.4.3            SOUTH KOREA 
                            10.4.3.1          COMMERCIALIZATION  OF 5G IS EXPECTED TO BOOST CLOUD GAMING MARKET IN SOUTH KOREA 
                            10.4.4            AUSTRALIA 
                            10.4.4.1          AUSTRALIA IS  AN EARLY ADOPTER OF CLOUD GAMING 
                            10.4.5            REST OF APAC 
                            10.4.5.1          GAMING MARKET  IS PROPELLED BY RISING YOUNGER POPULATION, HIGHER DISPOSABLE INCOMES, AND  INCREASING NUMBER OF SMARTPHONE USERS 
                            10.5          ROW 
                            10.5.1            MIDDLE EAST & AFRICA 
                            10.5.1.1          MIDDLE EAST  & AFRICA HAVE HIGH POTENTIAL OF ADOPTING CLOUD GAMING 
                            10.5.2            SOUTH AMERICA 
                            10.5.2.1          RISE IN NUMBER  OF SMARTPHONES IS EXPECTED TO FUEL GROWTH OF 
                            CLOUD GAMING MARKET 
11.. COMPETITIVE LANDSCAPE
11.1          OVERVIEW 
                            11.2          MARKET RANKING ANALYSIS, 2019 
                            11.3          COMPETITIVE LEADERSHIP MAPPING 
                            11.3.1            VISIONARY LEADERS.. 114 
                            11.3.2            INNOVATORS 
                            11.3.3            DYNAMIC DIFFERENTIATORS 
                            11.3.4            EMERGING COMPANIES 
                            11.4          STRENGTH OF PRODUCT PORTFOLIO (25 COMPANIES) 
                            11.5          BUSINESS STRATEGY EXCELLENCE (25 COMPANIES) 
                            11.6          COMPETITIVE SITUATION AND TRENDS 
                            11.6.1            PARTNERSHIPS, COLLABORATIONS, AND  AGREEMENTS 
                            11.6.2            PRODUCT LAUNCHES.. 120 
                            11.6.3            EXPANSIONS 
                            11.6.4            ACQUISITIONS 
12.. COMPANY PROFILES
12.1          KEY PLAYERS
                            (BUSINESS  OVERVIEW, PRODUCTS/SOLUTIONS/SERVICES OFFERED, RECENT DEVELOPMENTS, SWOT  ANALYSIS, AND MNM VIEW)*
                            12.1.1            NVIDIA 
                            12.1.2            INTEL CORPORATION.. 127 
                            12.1.3            GOOGLE 
                            12.1.4            MICROSOFT 
                            12.1.5            AMAZON 
                            12.1.6            ADVANCED MICRO DEVICES 
                            12.1.7            SONY 
                            12.1.8            IBM 
                            12.1.9            TENCENT 
                            12.1.10         ALIBABA 
                            *  BUSINESS OVERVIEW, PRODUCTS/SOLUTIONS/SERVICES OFFERED, RECENT DEVELOPMENTS,  SWOT ANALYSIS, AND MNM VIEW MIGHT NOT BE CAPTURED IN CASE OF UNLISTED  COMPANIES.
                            12.2          RIGHT-TO-WIN 
                            12.3          OTHER KEY PLAYERS 
                            12.3.1            BLADE 
                            12.3.2            BLACKNUT 
                            12.3.3            PAPERSPACE 
                            12.3.4            VORTEX 
                            12.3.5            PLAYGIGA 
                            12.3.6            ACTIVISION 
                            12.3.7            UBITUS 
                            12.3.8            PLAYKEY 
                            12.3.9            LOUDPLAY 
                            12.3.10         ELECTRONIC ARTS 
                            12.3.11         HATCH ENTERTAINMENT 
                            12.3.12         JUMP GAMING 
13.. APPENDIX
LIST OF TABLES
TABLE 1              CLOUD GAMING MARKET, BY  OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 2              CLOUD GAMING  INFRASTRUCTURE MARKET, BY TYPE, 2017–2024 (USD MILLION) 46 
                            TABLE 3              CLOUD GAMING  INFRASTRUCTURE MARKET, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 4              CLOUD GAMING  INFRASTRUCTURE MARKET, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 5              CLOUD GAMING  INFRASTRUCTURE MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND) 
                            TABLE 6              CLOUD GAMING  INFRASTRUCTURE MARKET IN EUROPE, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 7              CLOUD GAMING  INFRASTRUCTURE MARKET IN APAC, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 8              CLOUD GAMING  INFRASTRUCTURE MARKET IN ROW, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 9              CLOUD GAMING PLATFORM  SERVICES MARKET, BY TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 10            CLOUD GAMING PLATFORM  SERVICES MARKET, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 11            CLOUD GAMING PLATFORM  SERVICES MARKET, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 12            CLOUD GAMING PLATFORM  SERVICES MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND) 
                            TABLE 13            CLOUD GAMING PLATFORM  SERVICES MARKET IN EUROPE, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 14            CLOUD GAMING PLATFORM  SERVICES MARKET IN APAC, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 15            CLOUD GAMING PLATFORM  SERVICES MARKET IN ROW, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 16            CLOUD GAMING MARKET, BY  DEVICE TYPE, 2017–2024 (USD MILLION) 
                            TABLE 17            CLOUD GAMING MARKET FOR  SMARTPHONES, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 18            CLOUD GAMING MARKET FOR  SMARTPHONES, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 19            CLOUD GAMING MARKET FOR  SMARTPHONES, BY GAMER TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 20            CLOUD GAMING MARKET FOR  TABLETS, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 21            CLOUD GAMING MARKET FOR  TABLETS, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 22            CLOUD GAMING MARKET FOR  TABLETS, BY GAMER TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 23            CLOUD GAMING MARKET FOR  GAMING CONSOLES, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 24            CLOUD GAMING MARKET FOR  GAMING CONSOLES, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 25            CLOUD GAMING MARKET FOR  GAMING CONSOLES, BY GAMER TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 26            CLOUD GAMING MARKET FOR  PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2017–2024 (USD MILLION) 
                            TABLE 27            CLOUD GAMING MARKET FOR  PERSONAL COMPUTERS & LAPTOPS, 
                            BY SOLUTION TYPE, 2017–2024 (USD MILLION) 
                            TABLE 28            CLOUD GAMING MARKET FOR  PERSONAL COMPUTERS & LAPTOPS, 
                            BY GAMER TYPE, 2017–2024 (USD MILLION) 
                            TABLE 29            CLOUD GAMING MARKET FOR  SMART TELEVISIONS, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 30            CLOUD GAMING MARKET FOR  SMART TELEVISIONS, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 31            CLOUD GAMING MARKET FOR  SMART TELEVISIONS, BY GAMER TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 32            CLOUD GAMING MARKET FOR  HEAD-MOUNTED DISPLAYS, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 33            CLOUD GAMING MARKET FOR  HEAD-MOUNTED DISPLAYS, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND) 
                            TABLE 34            CLOUD GAMING MARKET FOR  HEAD-MOUNTED DISPLAYS, BY GAMER TYPE, 2017–2024 (USD THOUSAND) 
                            TABLE 35            CLOUD GAMING MARKET, BY  SOLUTION TYPE, 2017–2024 (USD MILLION) 
                            TABLE 36            CLOUD GAMING MARKET FOR  VIDEO STREAMING, BY OFFERING, 
                            2017–2024 (USD MILLION) 
                            TABLE 37            CLOUD GAMING MARKET FOR  VIDEO STREAMING, BY DEVICE TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 38            CLOUD GAMING MARKET FOR  VIDEO STREAMING, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 39            CLOUD GAMING MARKET FOR  VIDEO STREAMING IN NORTH AMERICA, 
                            BY COUNTRY, 2017–2024 (USD THOUSAND) 
                            TABLE 40            CLOUD GAMING MARKET FOR  VIDEO STREAMING IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND) 
                            TABLE 41            CLOUD GAMING MARKET FOR  VIDEO STREAMING IN APAC, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 42            CLOUD GAMING MARKET FOR  VIDEO STREAMING IN ROW, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 43            CLOUD GAMING MARKET FOR  FILE STREAMING, BY OFFERING, 
                            2017–2024 (USD MILLION) 
                            TABLE 44            CLOUD GAMING MARKET FOR  FILE STREAMING, BY DEVICE TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 45            CLOUD GAMING MARKET FOR  FILE STREAMING, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 46            CLOUD GAMING MARKET FOR  FILE STREAMING IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND) 
                            TABLE 47            CLOUD GAMING MARKET FOR  FILE STREAMING IN EUROPE, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 48            CLOUD GAMING MARKET FOR  FILE STREAMING IN APAC, BY COUNTRY, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 49            CLOUD GAMING MARKET FOR  FILE STREAMING IN ROW, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 50            CLOUD GAMING MARKET, BY  GAMER TYPE, 2017–2024 (USD MILLION) 
                            TABLE 51            CLOUD GAMING MARKET FOR  CASUAL GAMERS, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 52            CLOUD GAMING MARKET FOR  AVID GAMERS, BY REGION, 
                            2017–2024 (USD MILLION) 
                            TABLE 53            CLOUD GAMING MARKET FOR  HARDCORE GAMERS, BY REGION, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 54            CLOUD GAMING MARKET, BY  REGION, 2017–2024 (USD MILLION) 
                            TABLE 55            CLOUD GAMING MARKET IN  NORTH AMERICA, BY COUNTRY, 
                            2017–2024 (USD MILLION) 
                            TABLE 56            CLOUD GAMING MARKET IN  NORTH AMERICA, BY OFFERING, 
                            2017–2024 (USD MILLION) 
                            TABLE 57            CLOUD GAMING MARKET IN  NORTH AMERICA, BY DEVICE TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 58            CLOUD GAMING MARKET IN  NORTH AMERICA, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 59            CLOUD GAMING  INFRASTRUCTURE MARKET IN NORTH AMERICA, BY GAMER TYPE, 2017–2024 (USD MILLION) 
                            TABLE 60            CLOUD GAMING MARKET IN  US, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 61            CLOUD GAMING MARKET IN  US, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 
                            TABLE 62            CLOUD GAMING MARKET IN  CANADA, BY OFFERING, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 63            CLOUD GAMING MARKET IN  CANADA, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 64            CLOUD GAMING MARKET IN  MEXICO, BY OFFERING, 2017–2024 (USD THOUSAND) 
                            TABLE 65            CLOUD GAMING MARKET IN  MEXICO, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 66            CLOUD GAMING MARKET IN  EUROPE, BY COUNTRY, 2017–2024 (USD MILLION) 
                            TABLE 67            CLOUD GAMING MARKET IN  EUROPE, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 68            CLOUD GAMING MARKET IN  EUROPE, BY DEVICE TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 69            CLOUD GAMING MARKET IN  EUROPE, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 70            CLOUD GAMING MARKET IN  EUROPE, BY GAMER TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 71            CLOUD GAMING MARKET IN  GERMANY, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 72            CLOUD GAMING MARKET IN  GERMANY, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 73            CLOUD GAMING MARKET IN  UK, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 74            CLOUD GAMING MARKET IN  UK, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 
                            TABLE 75            CLOUD GAMING MARKET IN  FRANCE, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 76            CLOUD GAMING MARKET IN  FRANCE, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 77            CLOUD GAMING MARKET IN  ITALY, BY OFFERING, 2017–2024 (USD THOUSAND) 
                            TABLE 78            CLOUD GAMING MARKET IN  ITALY, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 79            CLOUD GAMING MARKET IN  REST OF EUROPE, BY OFFERING, 
                            2017–2024 (USD MILLION) 
                            TABLE 80            CLOUD GAMING MARKET IN  REST OF EUROPE, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 81            CLOUD GAMING MARKET IN  APAC, BY COUNTRY, 2017–2024 (USD MILLION) 
                            TABLE 82            CLOUD GAMING MARKET IN  APAC, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 83            CLOUD GAMING MARKET IN  APAC, BY DEVICE TYPE, 2017–2024 (USD THOUSAND) 
                            TABLE 84            CLOUD GAMING MARKET IN  APAC, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 
                            TABLE 85            CLOUD GAMING MARKET IN  APAC, BY GAMER TYPE, 2017–2024 (USD MILLION) 
                            TABLE 86            CLOUD GAMING MARKET IN  CHINA, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 87            CLOUD GAMING MARKET IN  CHINA, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 88            CLOUD GAMING MARKET IN  JAPAN, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 89            CLOUD GAMING MARKET IN  JAPAN, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 90            CLOUD GAMING MARKET IN  SOUTH KOREA, BY OFFERING, 
                            2017–2024 (USD MILLION) 
                            TABLE 91            CLOUD GAMING MARKET IN  SOUTH KOREA, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 92            CLOUD GAMING MARKET IN  AUSTRALIA, BY OFFERING, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 93            CLOUD GAMING MARKET IN  AUSTRALIA, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 94            CLOUD GAMING MARKET IN  REST OF APAC, BY OFFERING, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 95            CLOUD GAMING MARKET IN  REST OF APAC, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 96            CLOUD GAMING MARKET IN  ROW, BY REGION, 2017–2024 (USD MILLION) 
                            TABLE 97            CLOUD GAMING MARKET IN  ROW, BY OFFERING, 2017–2024 (USD MILLION) 
                            TABLE 98            CLOUD GAMING MARKET IN  ROW, BY DEVICE TYPE, 2017–2024 (USD THOUSAND) 
                            TABLE 99            CLOUD GAMING MARKET IN  ROW, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 
                            TABLE 100          CLOUD GAMING MARKET IN  ROW, BY GAMER TYPE, 2017–2024 (USD MILLION) 
                            TABLE 101          CLOUD GAMING MARKET IN  MIDDLE EAST & AFRICA, BY OFFERING, 
                            2017–2024 (USD MILLION) 
                            TABLE 102          CLOUD GAMING MARKET IN  MIDDLE EAST & AFRICA, BY SOLUTION TYPE, 
                            2017–2024 (USD MILLION) 
                            TABLE 103          CLOUD GAMING MARKET IN  SOUTH AMERICA, BY OFFERING, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 104          CLOUD GAMING MARKET IN  SOUTH AMERICA, BY SOLUTION TYPE, 
                            2017–2024 (USD THOUSAND) 
                            TABLE 105          PARTNERSHIPS,  COLLABORATIONS, AND AGREEMENTS, 2018–2019 
                            TABLE 106          PRODUCT LAUNCHES,  2018–2019 
                            TABLE 107          EXPANSIONS, 2018–2019 
                            TABLE 108          ACQUISITIONS, 2018–2019 
LIST OF FIGURES
FIGURE 1            CLOUD GAMING MARKET  SEGMENTATION 
                            FIGURE 2            CLOUD GAMING MARKET:  RESEARCH DESIGN 
                            FIGURE 3            CLOUD GAMING MARKET:  BOTTOM-UP APPROACH 
                            FIGURE 4            CLOUD GAMING MARKET:  TOP-DOWN APPROACH 
                            FIGURE 5            DATA TRIANGULATION 
                            FIGURE 6            CLOUD GAMING MARKET, BY  OFFERING, 2019 VS. 2024 (USD MILLION) 
                            FIGURE 7            CLOUD GAMING MARKET, BY  DEVICE TYPE, 2019 VS. 2024 (USD MILLION) 
                            FIGURE 8            CLOUD GAMING MARKET, BY  SOLUTION TYPE, 2019 VS. 2024 (USD MILLION) 
                            FIGURE 9            CLOUD GAMING MARKET, BY  GAMER TYPE, 2019 VS. 2024 (USD MILLION) 
                            FIGURE 10          CLOUD GAMING MARKET IN  APAC TO GROW AT HIGHEST CAGR 
                            DURING FORECAST PERIOD 
                            FIGURE 11          COMMERCIALIZATION OF 5G  TO DRIVE GROWTH OF CLOUD GAMING MARKET 
                            FIGURE 12          GAMING PLATFORM  SERVICES TO ACCOUNT FOR LARGER MARKET SIZE OF 
                            CLOUD GAMING IN 2019 
                            FIGURE 13          MARKET FOR SMARTPHONES  IS EXPECTED TO WITNESS HIGHEST CAGR 
                            DURING FORECAST PERIOD 
                            FIGURE 14          CLOUD GAMING MARKET FOR  VIDEO STREAMING TO HOLD LARGER SIZE IN 2019 
                            FIGURE 15          CLOUD GAMING MARKET FOR  CASUAL GAMERS TO WITNESS HIGHEST GROWTH DURING FORECAST PERIOD 
                            FIGURE 16          CLOUD GAMING MARKET IN  CHINA TO WITNESS HIGHEST CAGR 
                            DURING FORECAST PERIOD 
                            FIGURE 17          CLOUD GAMING MARKET:  DRIVERS, RESTRAINTS, OPPORTUNITIES, 
                            AND CHALLENGES 
                            FIGURE 18          CLOUD GAMING MARKET  DRIVERS AND THEIR IMPACT 
                            FIGURE 19          INTERNET USERS TRAFFIC,  2010–2017 
                            FIGURE 20          CLOUD GAMING MARKET  RESTRAINT AND ITS IMPACT 
                            FIGURE 21          CLOUD GAMING MARKET  OPPORTUNITIES AND THEIR IMPACT 
                            FIGURE 22          CLOUD GAMING MARKET  CHALLENGES AND THEIR IMPACT 
                            FIGURE 23          CLOUD GAMING MARKET, BY  OFFERING 
                            FIGURE 24          APAC IS EXPECTED TO  ACCOUNT FOR LARGEST MARKET SIZE OF 
                            CLOUD GAMING PLATFORM SERVICES IN 2019 
                            FIGURE 25          CLOUD GAMING MARKET, BY  DEVICE TYPE 
                            FIGURE 26          VIDEO STREAMING TO  WITNESS HIGHER GROWTH IN CLOUD GAMING MARKET FOR GAMING CONSOLES DURING  FORECAST PERIOD 
                            FIGURE 27          APAC TO HOLD LARGEST  SIZE OF CLOUD GAMING MARKET FOR 
                            SMART TELEVISIONS IN 2024 
                            FIGURE 28          CLOUD GAMING MARKET, BY  SOLUTION TYPE 
                            FIGURE 29          MARKET FOR GAMING  PLATFORM SERVICES TO WITNESS HIGHER CAGR 
                            DURING FORECAST PERIOD 
                            FIGURE 30          CLOUD GAMING MARKET, BY  GAMER TYPE 
                            FIGURE 31          APAC IS EXPECTED TO  LEAD CLOUD GAMING MARKET FOR 
                            HARDCORE GAMERS IN COMING YEARS 
                            FIGURE 32          CHINA IS EXPECTED TO  WITNESS HIGHEST CAGR IN COMING YEARS 
                            FIGURE 33          NORTH AMERICA: SNAPSHOT  OF CLOUD GAMING MARKET 
                            FIGURE 34          EUROPE: SNAPSHOT OF  CLOUD GAMING MARKET 
                            FIGURE 35          APAC: SNAPSHOT OF CLOUD  GAMING MARKET 
                            FIGURE 36          ROW: SNAPSHOT OF CLOUD  GAMING MARKET 
                            FIGURE 37          COMPANIES ADOPTED  PRODUCT LAUNCHES AND PARTNERSHIPS & ACQUISITIONS AS KEY GROWTH STRATEGIES  FROM 2018 TO 2019 
                            FIGURE 38          RANKING OF KEY PLAYERS  IN CLOUD GAMING MARKET, 2019 
                            FIGURE 39          CLOUD GAMING MARKET  (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018 
                            FIGURE 40          MARKET EVALUATION  FRAMEWORK: EXPANSIONS, PARTNERSHIPS, 
                            AND ACQUISITIONS HAVE FUELED GROWTH OF CLOUD GAMING MARKET
                            FROM 2018 TO 2019 
                            FIGURE 41          NVIDIA: COMPANY  SNAPSHOT 
                            FIGURE 42          INTEL CORPORATION:  COMPANY SNAPSHOT 
                            FIGURE 43          GOOGLE: COMPANY  SNAPSHOT 
                            FIGURE 44          MICROSOFT: COMPANY  SNAPSHOT 
                            FIGURE 45          AMAZON: COMPANY  SNAPSHOT 
                            FIGURE 46          ADVANCED MICRO DEVICES  (AMD): COMPANY SNAPSHOT 
                            FIGURE 47          SONY: COMPANY SNAPSHOT 
                            FIGURE 48          IBM: COMPANY SNAPSHOT 
                            FIGURE 49          TENCENT: COMPANY  SNAPSHOT 
                            FIGURE 50          ALIBABA: COMPANY  SNAPSHOT
                            
                          
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