マーケットレポート詳細

メタバースの世界市場:2030年に至るコンポーネント別、業界別予測

Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030

出版元:MarketsandMarkets   出版元について
発行年:2023年10月
定価 :Single User License(1名様ライセンス)US$4,950(米国ドル)/ Multi User License(5名様)$6,650 / Corporate User License $8,150
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商品コード:MAM3419

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【レポート紹介】

メタバースの世界市場規模は2023年で839億ドル、2030年に1兆3034億ドル、市場の平均年成長率は48.0%増に拡大する見通しです。

レポートはメタバースの世界市場について2030年までの市場予測データ(金額US$)を掲載しています。同市場をさまざまな区分で細分化し、そのセグメント市場ごとの市場予測(コンポーネント別市場、業界別市場、等)を中心に構成されています。また競合状況、主要企業情報(17社)、ケーススタディ分析、エコシステム分析などの分析も加味し、メタバース市場の動向および今後成長性を詳細にレポートしています。

【レポート構成概要】

◆メタバースの世界市場予測2018-2030年

・市場規模(US$)

◆コンポーネント別、市場-2030年

ハードウェア
・ARデバイス
・VRデバイス
・MRデバイス
・ディスプレイ

ソフトウェア
・拡張現実(XR)ソフトウェア
・ゲームエンジン
・3Dマッピング/モデリング/再構築
・メタバースプラットフォーム
・金融プラットフォーム
・その他ソフトウェア

プロフェッショナルサービス
・アプリケーション開発/システム統合
・戦略/ビジネスコンサルティングサービス
※(市場規模US$)

◆業界別、市場-2030年

コンシューマー
・ゲーム/ソーシャルメディア
・ライブエンターテイメント/イベント

商業
・小売/e-コマース
・教育/コーポレート
・旅行/ツーリズム
・不動産

インダストリアル製造
ヘルスケア
その他業種
※(市場規模US$)

◆主要国地域別市場-2030年

北米
・米国、カナダ
欧州
・英国、ドイツ
・その他欧州
アジア太平洋
・日本、中国、韓国
・その他アジア太平洋
中東アフリカ
南米
※地域別に全セグメントの細分化データ掲載、詳細は目次参照

◆市場分析

・市場ダイナミクス(促進要因、障壁、機会、課題)
・ケーススタディ分析
・エコシステム分析
・特許分析
・業界構造分析
・プライシング分析
・貿易分析
・ビジネスモデル分析
・2030年以降の展望、ロードマップ
・競合状況

◆メタバースの主要企業プロフィール動向

・GOOGLE
・APPLE
・META
・MICROSOFT
・SAMSUNG
・ソニー株式会社
・HTC
・ACTIVISION BLIZZARD
・QUALCOMM
・NETEASE
・ELECTRONIC ARTS
・TAKE-TWO
・TENCENT
・NEXON
・EPIC GAMES
・UNITY
・VALVE
その他企業
・ACCENTURE
・ADOBE
・HPE
・DELOITTE
・ANSYS
・AUTODESK
・INTEL
・TECH MAHINDRA
・BYTEDANCE
・NVIDIA
・セイコーエプソン株式会社
・パナソニック株式会社
・EON REALITY
・ROBLOX
・LENOVO
・RAZER
・NEXTECH AR SOLUTIONS
・ZQGAME
・TALECRAFT
・VR CHAT
・DECENTRALAND
・SANDBOX VR
・QUIDIENT

(全350頁)
【レポート詳細目次、データ項目一覧は当ページ下を参照ください】

Table of Contents (英文詳細目次)

1      INTRODUCTION

1.1             STUDY OBJECTIVES

1.2             MARKET DEFINITION
1.2.1              INCLUSIONS AND EXCLUSIONS
1.3             MARKET SCOPE
1.3.1              MARKET SEGMENTATION
1.3.2              REGIONS COVERED   44
1.4             YEARS CONSIDERED
1.5             CURRENCY CONSIDERED
・     TABLE 1              USD EXCHANGE RATES, 2018–2022
1.6             STAKEHOLDERS
1.7             SUMMARY OF CHANGES

2      RESEARCH METHODOLOGY

2.1             RESEARCH DATA
・     FIGURE 1            METAVERSE MARKET: RESEARCH DESIGN
2.1.1              SECONDARY DATA
・     TABLE 2              LIST OF KEY SECONDARY SOURCES
2.1.2              PRIMARY DATA
2.1.2.1            BREAKUP OF PRIMARY PROFILES
2.1.2.2            KEY INDUSTRY INSIGHTS
2.2             MARKET FORECAST: FACTOR IMPACT ANALYSIS
・     TABLE 3              FACTOR ANALYSIS
2.3             MARKET SIZE ESTIMATION
・     FIGURE 2            METAVERSE MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
2.3.1              TOP-DOWN APPROACH   53
・     FIGURE 3            MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
2.3.2              BOTTOM-UP APPROACH
・     FIGURE 4            MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
・     FIGURE 5            METAVERSE MARKET: RESEARCH FLOW
2.3.3              MARKET ESTIMATION APPROACHES
2.3.3.1            SUPPLY-SIDE APPROACH
・     FIGURE 6            MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS
・     FIGURE 7            SUPPLY-SIDE MARKET SIZE ESTIMATION: REVENUE OF VENDORS OFFERING METAVERSE HARDWARE, SOFTWARE, AND SERVICES
・     FIGURE 8            MARKET PROJECTIONS FROM SUPPLY SIDE
2.3.3.2            DEMAND-SIDE APPROACH
・     FIGURE 9            DEMAND-SIDE APPROACH: REVENUE GENERATED FROM DIFFERENT VERTICALS
・     FIGURE 10          MARKET PROJECTIONS FROM DEMAND-SIDE
2.4             DATA TRIANGULATION
・     FIGURE 11          METAVERSE MARKET: DATA TRIANGULATION
2.5             RECESSION IMPACT AND RESEARCH ASSUMPTIONS
2.5.1              RECESSION IMPACT  58
2.5.2              RESEARCH ASSUMPTIONS
2.6             LIMITATIONS AND RISK ASSESSMENT

3      EXECUTIVE SUMMARY

・     TABLE 4              METAVERSE MARKET SIZE AND GROWTH, 2018–2022 (USD MILLION, Y-O-Y)
・     TABLE 5              METAVERSE MARKET SIZE AND GROWTH, 2023–2030 (USD MILLION, Y-O-Y)
・     FIGURE 12          GLOBAL METAVERSE MARKET TO WITNESS SIGNIFICANT GROWTH
3.1             OVERVIEW OF IMPACT OF RECESSION ON METAVERSE MARKET
3.1.1              PRE-RECESSION SCENARIO
3.1.2              POST-RECESSION SCENARIO
・     FIGURE 13          NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE IN 2023
・     FIGURE 14          FASTEST-GROWING SEGMENTS OF METAVERSE MARKET

4      PREMIUM INSIGHTS

4.1             ATTRACTIVE MARKET OPPORTUNITIES IN METAVERSE MARKET
・     FIGURE 15          XR-BASED TECHNOLOGICAL TRANSFORMATIONS IN SOCIAL NETWORKING, ONLINE VIDEO GAMING, AND LIVE ENTERTAINMENT TO DRIVE METAVERSE MARKET GROWTH
4.2             METAVERSE MARKET, BY COMPONENT
・     FIGURE 16          METAVERSE SOFTWARE TO BE DOMINANT MARKET IN 2023 AND 2030
4.2.1              METAVERSE HARDWARE MARKET, BY TYPE
・     FIGURE 17          VR DEVICES TO ACCOUNT FOR LARGEST METAVERSE HARDWARE MARKET SHARE IN 2023 AND 2030
4.2.2              METAVERSE SOFTWARE MARKET, BY TYPE
・     FIGURE 18          EXTENDED REALITY SOFTWARE TO BE LARGEST SOFTWARE MARKET IN 2023 AND 2030
4.3             METAVERSE MARKET, BY VERTICAL
・     FIGURE 19          CONSUMER VERTICAL TO ACCOUNT FOR LARGEST MARKET SHARE IN 2023 AND 2030
4.4             METAVERSE MARKET REGIONAL SCENARIO
・     FIGURE 20          ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN  NEXT SEVEN YEARS

5      MARKET OVERVIEW AND INDUSTRY TRENDS

5.1             INTRODUCTION
5.2             MARKET DYNAMICS
・     FIGURE 21          MARKET DYNAMICS: METAVERSE MARKET
5.2.1              DRIVERS
5.2.1.1            INCREASE IN DEMAND FROM ENTERTAINMENT AND GAMING INDUSTRIES
・     FIGURE 22          NUMBER OF MOBILEAR ACTIVE USER DEVICES WORLDWIDE  FROM 2019 TO 2024 (BILLION)
5.2.1.2            EMERGING OPPORTUNITIES FROM ADJACENT MARKETS
・     TABLE 6              MARKET SIZE AND GROWTH RATES OF ADJACENT MARKETS
・     FIGURE 23          EVOLUTION OF METAVERSE
5.2.1.3            VIRTUALIZATION IN FASHION, ART, AND RETAIL INDUSTRIES
5.2.1.4            SURGE IN DEPLOYMENT IN EDUCATION SECTOR AND INDUSTRIAL TRAINING   73
5.2.1.5            INCREASE IN ADOPTION OF METAVERSE IN HEALTHCARE SECTOR
5.2.1.6            AVAILABILITY OF AFFORDABLE HARDWARE
5.2.1.7            INCREASE IN ‘ZOOM FATIGUE’ RESULTING IN RISE IN ADOPTION OF METAVERSE TECHNOLOGIES
5.2.2              RESTRAINTS
5.2.2.1            HIGH INSTALLATION AND MAINTENANCE COSTS OF HIGH-END METAVERSE COMPONENTS
5.2.2.2            REGULATIONS PERTAINING TO CYBERSECURITY, PRIVACY, AND USAGE STANDARDS
5.2.3              OPPORTUNITIES
5.2.3.1            INCORPORATION OF METAVERSE AND ADJACENT TECHNOLOGIES IN AEROSPACE & DEFENSE SECTOR
5.2.3.2            CONTINUOUS DEVELOPMENTS IN 5G TECHNOLOGY
・     FIGURE 24          5G USERS SPEND MORE TIME IN METAVERSE (HOURS/WEEK)
5.2.3.3            EMERGENCE OF VIRTUAL EXPERIENCES IN CORPORATE AND HOSPITALITY SECTORS   77
5.2.4              CHALLENGES
5.2.4.1            LOCAL GOVERNMENT RESTRICTIONS COUPLED WITH ENVIRONMENTAL IMPACT
5.2.4.2            HEALTH AND MENTAL ISSUES FROM EXCESSIVE USE
5.3             CASE STUDY ANALYSIS
5.3.1              REZZIL DEPLOYED RIGOROUS TRAINING ASSISTANCE FOR PROFESSIONAL ATHLETES TO PARTICIPATE IN WITHOUT PHYSICAL STRAIN
5.3.2              SAMSUNG CREATED VIRTUAL STORE IN NEW YORK VIA DECENTRALAND
5.3.3              UNITY HELPED HYUNDAI WITH META-FACTORY SETUP
5.3.4              H&M LAUNCHED VIRTUAL STORE, ENTERING FASHION SPACE OF METAVERSE
5.3.5              TANISHQ ENTERED JEWELRY RETAIL SPACE OF METAVERSE
5.3.6              TECH MAHINDRA AIMED TO LEVERAGE METAVERSE CAPABILITIES FOR AUTOMOTIVE INDUSTRY
5.3.7              STANFORD ENTERED METAVERSE TO MAKE VIRTUAL INTERACTION ENGAGING
5.3.8              GUANAJUATO INTERNATIONAL FILM FESTIVAL WENT VIRTUAL DURING PANDEMIC
5.3.9              VIRTUAL 3D RETAIL CPG STORE INTRODUCED
5.3.10            KALEIDOSCOPE INNOVATION PLATFORMED VIRTUAL ENVIRONMENT OF CANON MEDICAL
5.3.11            AWS AIMED TO HELP VOLKSWAGEN GROUP SPEED UP PREPARING 3D DATA AND REMOTE RENDERING PROCESS
5.3.12            MICROSOFT OFFERED TIME-EFFICIENT AIRPLANE WIRING APPROACH TO BOEING
5.3.13            AMD USED MAP BUILDING TO ELEVATE FORTNITE GAMING EXPERIENCE
5.3.14            ZEPETO CREATED SEAMLESS INTEGRATION OF VIRTUAL EXPERIENCES AND FASHION USING METAVERSE
5.4             SUPPLY CHAIN ANALYSIS
・     FIGURE 25          METAVERSE MARKET: SUPPLY CHAIN
5.5             ECOSYSTEM ANALYSIS
・     FIGURE 26          METAVERSE MARKET: ECOSYSTEM    87
・     TABLE 7              METAVERSE MARKET: COMPANIES AND THEIR ROLE IN ECOSYSTEM
5.6             TECHNOLOGICAL ANALYSIS
5.6.1              TECHNOLOGY STACK   89
・     FIGURE 27          METAVERSE MARKET: TECHNOLOGIES
5.6.2              INFRASTRUCTURE LEVEL
5.6.2.1            5G NETWORK
5.6.2.2            INTERNET OF THINGS
5.6.2.3            CLOUD AND EDGE COMPUTING
5.6.3              DESIGN AND DEVELOPMENT LEVEL
5.6.3.1            BLOCKCHAIN
5.6.3.2            3D MODELING AND REAL-TIME RENDERING
5.6.3.3            ARTIFICIAL INTELLIGENCE, NATURAL LANGUAGE PROCESSING, AND COMPUTER VISION
5.6.4              HUMAN INTERACTION LEVEL
5.6.4.1            VIRTUAL REALITY
5.6.4.2            AUGMENTED REALITY
5.6.4.2.1            MOBILE AUGMENTED REALITY
・     TABLE 8              USE CASES OF MOBILEAR
5.6.4.2.2            MONITOR-BASED AR TECHNOLOGY
5.6.4.2.3            NEAR-EYE-BASED AR TECHNOLOGY
5.6.4.2.4            WEBAR
・     TABLE 9              USE CASES OF WEBAR
5.6.4.3            MIXED REALITY
5.7             PATENT ANALYSIS
・     FIGURE 28          NUMBER OF PATENTS GRANTED, 2012–2022
・     FIGURE 29          TOP FIVE GLOBAL PATENT OWNERS
・     TABLE 10            US: TOP TEN PATENT OWNERS
・     TABLE 11            KEY PATENTS IN METAVERSE MARKET
5.8             PORTER’S FIVE FORCES MODEL
・     FIGURE 30          METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS
・     TABLE 12            METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS
5.8.1              THREAT FROM NEW ENTRANTS
5.8.2              THREAT FROM SUBSTITUTES
5.8.3              BARGAINING POWER OF SUPPLIERS
5.8.4              BARGAINING POWER OF BUYERS
5.8.5              INTENSITY OF COMPETITIVE RIVALRY
5.9             PRICING ANALYSIS
5.9.1              AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY HARDWARE
・     TABLE 13            AVERAGE SELLING PRICE OF METAVERSE HEADSETS OFFERED BY KEY PLAYERS
・     FIGURE 31          AVERAGE SELLING PRICE OF METAVERSE MR HEADSETS OFFERED  BY KEY PLAYERS (USD)
5.9.2              AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY SOFTWARE
・     TABLE 14            AVERAGE SELLING PRICE TREND OF SDKS OFFERED BY KEY PLAYERS
・     TABLE 15            AVERAGE SELLING PRICE TREND OF METAVERSE SOFTWARE OFFERED BY KEY PLAYERS
5.9.3              AVERAGE SELLING PRICE TREND OF HARDWARE, BY REGION
・     FIGURE 32          AVERAGE SELLING PRICE TREND OF MR DEVICES, BY REGION
5.10          TRADE ANALYSIS
5.10.1            IMPORT SCENARIO   104
・     TABLE 16            IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION)
5.10.2            EXPORT SCENARIO   105
・     TABLE 17            EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION)
5.11          REGULATORY LANDSCAPE
5.11.1            REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
・     TABLE 18            NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
・     TABLE 19            EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
・     TABLE 20            ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
・     TABLE 21            ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND  OTHER ORGANIZATIONS
5.11.2            REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS
5.12          KEY STAKEHOLDERS AND BUYING CRITERIA
5.12.1            KEY STAKEHOLDERS IN BUYING PROCESS
・     FIGURE 33          INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR  END-USE VERTICALS
・     TABLE 22            INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE  VERTICALS
5.12.2            BUYING CRITERIA   114
・     FIGURE 34          KEY BUYING CRITERIA FOR MAJOR END-USE VERTICALS
・     TABLE 23            KEY BUYING CRITERIA FOR MAJOR END-USE VERTICALS
5.13          TRENDS/DISRUPTIONS IMPACTING BUYERS
・     FIGURE 35          METAVERSE MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS
5.14          METAVERSE MARKET: BUSINESS MODEL ANALYSIS
・     FIGURE 36          METAVERSE MARKET: BUSINESS MODELS
5.14.1            BUSINESS MODEL FOR HARDWARE VENDORS
5.14.2            BUSINESS MODEL FOR SOFTWARE VENDORS
5.14.3            BUSINESS MODEL FOR SERVICE VENDORS
5.14.4            REVENUE GENERATION MODELS
5.14.5            PARTNERSHIPS & ECOSYSTEM
5.15          KEY CONFERENCES AND EVENTS
・     TABLE 24            METAVERSE MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2023–2024
5.16          POTENTIAL OUTLOOK OF METAVERSE INDUSTRY BEYOND 2030
・     TABLE 25            METAVERSE MARKET SCENARIO
・     TABLE 26            METAVERSE TECHNOLOGY FUTURE ROADMAP
・     FIGURE 37          NUMBER OF GAMERS IN METAVERSE, 2020–2030 (BILLION)
・     TABLE 27            IMPACT OF WEB 2.0 AND 3.0

6      METAVERSE MARKET, BY COMPONENT

6.1             INTRODUCTION
・     FIGURE 38          SOFTWARE SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE DURING FORECAST PERIOD
・     TABLE 28            METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 29            METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
6.2             HARDWARE
6.2.1              HARDWARE INNOVATION TO BE SIGNIFICANT IN SHAPING HOW PEOPLE ENGAGE WITH VIRTUAL WORLDS AND DIGITAL CONTENT
6.2.2              HARDWARE: METAVERSE MARKET DRIVERS
・     FIGURE 39          VR DEVICES TO BE LARGEST HARDWARE MARKET FOR METAVERSE DURING FORECAST PERIOD
・     TABLE 30            METAVERSE HARDWARE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 31            METAVERSE HARDWARE MARKET, BY REGION, 2023–2030 (USD MILLION)
・     TABLE 32            METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 33            METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
6.2.3              AR DEVICES
・     TABLE 34            AR DEVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 35            AR DEVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.2.3.1            AR HEAD-MOUNTED DISPLAYS (HMD)
6.2.3.1.1            AR SMART GLASSES
6.2.3.1.2            SMART HELMETS
6.2.3.2            AR HEAD-UP DISPLAYS (HUD)
6.2.4              VR DEVICES
・     TABLE 36            VR DEVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 37            VR DEVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.2.4.1            VR HEAD-MOUNTED DISPLAY (HMD)
6.2.4.2            GESTURE-TRACKING DEVICES & HAPTICS
6.2.4.2.1            DATA GLOVES/HAPTICS
6.2.4.2.2            OTHER GESTURE-TRACKING DEVICES
6.2.5              MR DEVICES
・     TABLE 38            MR DEVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 39            MR DEVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.2.6              DISPLAYS
・     TABLE 40            DISPLAYS IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 41            DISPLAYS IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.2.6.1            3D DISPLAYS
6.2.6.2            HOLOGRAPHIC DISPLAYS
6.2.6.3            VIRTUAL MIRRORS
6.3             SOFTWARE
6.3.1              TOOLS TO DESIGN, CREATE, AND TEST AR, VR, AND MR EXPERIENCES
6.3.2              SOFTWARE: METAVERSE MARKET DRIVERS
・     FIGURE 40          EXTENDED REALITY SOFTWARE TO BE LARGEST SOFTWARE MARKET DURING FORECAST PERIOD
・     TABLE 42            METAVERSE SOFTWARE MARKET, BY REGION, 2018–2022 (USD MILLION)

・     TABLE 43            METAVERSE SOFTWARE MARKET, BY REGION, 2023–2030 (USD MILLION)
・     TABLE 44            METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 45            METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
6.3.3              EXTENDED REALITY SOFTWARE
・     TABLE 46            EXTENDED REALITY SOFTWARE IN METAVERSE MARKET, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 47            EXTENDED REALITY SOFTWARE IN METAVERSE MARKET, BY REGION,  2023–2030 (USD MILLION)
6.3.3.1            SOFTWARE DEVELOPMENT KITS
6.3.3.1.1            CASE STUDY: TENDAR USED ARCORE SDK FOR BEHAVIORAL DATA READING
6.3.3.2            CLOUD-BASED SERVICES
6.3.3.2.1            CASE STUDY: VR GROUP BOOSTED CLOUD APPLICATION PERFORMANCE AND REDUCED COSTS
6.3.4              GAMING ENGINES
・     TABLE 48            GAMING ENGINES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 49            GAMING ENGINES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.3.5              3D MAPPING, MODELING, AND RECONSTRUCTION
・     TABLE 50            3D MAPPING, MODELING, AND RECONSTRUCTION IN METAVERSE MARKET,  BY REGION, 2018–2022 (USD MILLION)
・     TABLE 51            3D MAPPING, MODELING, AND RECONSTRUCTION IN METAVERSE MARKET,  BY REGION, 2023–2030 (USD MILLION)
6.3.5.1            VOLUMETRIC VIDEO
6.3.6              METAVERSE PLATFORMS
・     TABLE 52            METAVERSE PLATFORMS MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 53            METAVERSE PLATFORMS MARKET, BY REGION, 2023–2030 (USD MILLION)
6.3.6.1            CENTRALIZED METAVERSE PLATFORMS
6.3.6.2            DECENTRALIZED METAVERSE PLATFORMS
6.3.7              FINANCIAL PLATFORMS
・     TABLE 54            FINANCIAL PLATFORMS IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 55            FINANCIAL PLATFORMS IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.3.7.1            TRADITIONAL FINANCE IN METAVERSE
6.3.7.1.1            DIGITAL PAYMENT GATEWAYS
6.3.7.1.2            CENTRAL BANK DIGITAL CURRENCY (CBDC)
6.3.7.2            DECENTRALIZED FINANCE IN METAVERSE
6.3.7.2.1            CRYPTOCURRENCY
6.3.7.2.2            IN-GAME TOKENS
6.3.7.2.3            NON-FUNGIBLE TOKENS
6.3.8              OTHER SOFTWARE
・     TABLE 56            OTHER METAVERSE SOFTWARE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 57            OTHER METAVERSE SOFTWARE MARKET, BY REGION, 2023–2030 (USD MILLION)
6.4             PROFESSIONAL SERVICES
6.4.1              DELIVERING VARIOUS SPECIALIZED EXPERTISE AND SOLUTIONS WITHIN VIRTUAL ENVIRONMENTS
6.4.2              PROFESSIONAL SERVICES: METAVERSE MARKET DRIVERS
・     FIGURE 41          STRATEGY & BUSINESS CONSULTING SERVICES TO BE LARGER PROFESSIONAL SERVICES SEGMENT DURING FORECAST PERIOD
・     TABLE 58            METAVERSE PROFESSIONAL SERVICES MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 59            METAVERSE PROFESSIONAL SERVICES MARKET, BY REGION, 2023–2030 (USD MILLION)
・     TABLE 60            METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 61            METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)
6.4.3              APPLICATION DEVELOPMENT & SYSTEM INTEGRATION
・     TABLE 62            APPLICATION DEVELOPMENT & SYSTEM INTEGRATION IN METAVERSE MARKET,  BY REGION, 2018–2022 (USD MILLION)
・     TABLE 63            APPLICATION DEVELOPMENT & SYSTEM INTEGRATION IN METAVERSE MARKET,  BY REGION, 2023–2030 (USD MILLION)
6.4.4              STRATEGY & BUSINESS CONSULTING SERVICES
・     TABLE 64            STRATEGY & BUSINESS CONSULTING SERVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 65            STRATEGY & BUSINESS CONSULTING SERVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)

7      METAVERSE MARKET, BY VERTICAL

7.1             INTRODUCTION
・     FIGURE 42          CONSUMER VERTICAL TO BE DOMINANT DURING FORECAST PERIOD
・     TABLE 66            METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
・     TABLE 67            METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)
7.2             CONSUMER
7.2.1              GAMERS: EARLY ADOPTERS OF METAVERSE TECHNOLOGIES WITH NEW DIMENSIONS OF GAMEPLAY, SOCIAL INTERACTION, AND EXPLORATION
7.2.2              CONSUMER VERTICAL: METAVERSE MARKET DRIVERS
・     TABLE 68            METAVERSE MARKET IN CONSUMER VERTICAL, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 69            METAVERSE MARKET IN CONSUMER VERTICAL, BY REGION, 2023–2030 (USD MILLION)
・     TABLE 70            METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 71            METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
7.2.3              GAMING & SOCIAL MEDIA
・     TABLE 72            METAVERSE MARKET IN GAMING & SOCIAL MEDIA, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 73            METAVERSE MARKET IN GAMING & SOCIAL MEDIA, BY REGION,  2023–2030 (USD MILLION)
7.2.3.1            GAMING
7.2.3.1.1            GAMING: METAVERSE USE CASES
・     TABLE 74            GAMING: METAVERSE USE CASES   160
7.2.3.2            SOCIAL MEDIA
7.2.4              LIVE ENTERTAINMENT & EVENTS
・     TABLE 75            METAVERSE MARKET IN LIVE ENTERTAINMENT & EVENTS, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 76            METAVERSE MARKET IN LIVE ENTERTAINMENT & EVENTS, BY REGION,  2023–2030 (USD MILLION)
7.2.4.1            SPORTS
7.2.4.2            MUSIC CONCERTS
7.2.4.3            OTHER EVENTS & CONFERENCES
7.2.4.4            LIVE ENTERTAINMENT & EVENTS: METAVERSE USE CASES
・     TABLE 77            LIVE ENTERTAINMENT & EVENTS: METAVERSE USE CASES
7.3             COMMERCIAL  165
7.3.1              COMMERCIAL INTERESTS INSTRUMENTAL IN ADVANCING METAVERSE'S DEVELOPMENT
7.3.2              COMMERCIAL VERTICAL: METAVERSE MARKET DRIVERS
・     TABLE 78            METAVERSE MARKET IN COMMERCIAL VERTICAL, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 79            METAVERSE MARKET IN COMMERCIAL VERTICAL, BY REGION,  2023–2030 (USD MILLION)
・     TABLE 80            METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 81            METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
7.3.3              RETAIL & ECOMMERCE
・     TABLE 82            METAVERSE MARKET IN RETAIL & ECOMMERCE VERTICAL, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 83            METAVERSE MARKET IN RETAIL & ECOMMERCE VERTICAL, BY REGION,  2023–2030 (USD MILLION)
7.3.3.1            JEWELRY & LUXURY GOODS
7.3.3.2            BEAUTY AND COSMETICS
7.3.3.3            APPAREL FITTING
7.3.3.4            HOME FURNISHING
7.3.3.5            VIRTUAL SHOPPING
7.3.3.6            RETAIL & ECOMMERCE: METAVERSE USE CASES
・     TABLE 84            RETAIL & ECOMMERCE: METAVERSE USE CASES
7.3.4              EDUCATION & CORPORATE
・     TABLE 85            METAVERSE MARKET IN EDUCATION & CORPORATE VERTICAL, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 86            METAVERSE MARKET IN EDUCATION & CORPORATE VERTICAL, BY REGION,  2023–2030 (USD MILLION)
7.3.4.1            EDUCATION & CORPORATE: METAVERSE USE CASES
・     TABLE 87            EDUCATION & CORPORATE: METAVERSE USE CASES
7.3.5              TRAVEL & TOURISM
・     TABLE 88            METAVERSE MARKET IN TRAVEL & TOURISM VERTICAL, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 89            METAVERSE MARKET IN TRAVEL & TOURISM VERTICAL, BY REGION,  2023–2030 (USD MILLION)
7.3.5.1            VIRTUAL HOTEL TOURS
7.3.5.2            VIRTUAL THEME PARKS
7.3.5.3            MUSEUMS, ZOOS, AND AQUARIUMS
7.3.5.4            TRAVEL & TOURISM: METAVERSE USE CASES
・     TABLE 90            TRAVEL & TOURISM: METAVERSE USE CASES
7.3.6              REAL ESTATE
・     TABLE 91            METAVERSE MARKET IN REAL ESTATE VERTICAL, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 92            METAVERSE MARKET IN REAL ESTATE VERTICAL, BY REGION, 2023–2030 (USD MILLION)
7.3.6.1            VIRTUAL PROPERTY & REAL ESTATE
7.3.6.2            REAL ESTATE: METAVERSE USE CASES
・     TABLE 93            REAL ESTATE: METAVERSE USE CASES
7.4             INDUSTRIAL MANUFACTURING
7.4.1              ENGINEERS AND DESIGNERS IN VIRTUAL ENVIRONMENTS CREATE AND OPTIMIZE PRODUCT DESIGNS
・     TABLE 94            METAVERSE MARKET IN INDUSTRIAL MANUFACTURING VERTICAL, BY REGION,  2018–2022 (USD MILLION)
・     TABLE 95            METAVERSE MARKET IN INDUSTRIAL MANUFACTURING VERTICAL, BY REGION,  2023–2030 (USD MILLION)
7.4.2              DIGITAL FACTORY  177
7.4.3              DIGITAL TWINS
7.4.4              INDUSTRIAL TRAINING
7.4.5              INDUSTRIAL MANUFACTURING: METAVERSE USE CASES
・     TABLE 96            INDUSTRIAL MANUFACTURING: METAVERSE USE CASES
7.5             HEALTHCARE   179
7.5.1              INCREASE IN DEMAND FOR VIRTUAL THERAPY AND MENTAL HEALTH SERVICES WITH SAFETY AND PRIVACY ENSURED
・     TABLE 97            METAVERSE MARKET IN HEALTHCARE VERTICAL, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 98            METAVERSE MARKET IN HEALTHCARE VERTICAL, BY REGION, 2023–2030 (USD MILLION)
7.5.2              DIAGNOSTICS & TREATMENT
7.5.3              AR/VR BASED TRAINING
7.5.4              HEALTHCARE: METAVERSE USE CASES
・     TABLE 99            HEALTHCARE: METAVERSE USE CASES
7.6             OTHER VERTICALS
・     TABLE 100          METAVERSE MARKET IN OTHER VERTICALS, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 101          METAVERSE MARKET IN OTHER VERTICALS, BY REGION, 2023–2030 (USD MILLION)
7.6.1              OTHER VERTICALS: METAVERSE USE CASES
・     TABLE 102          OTHER VERTICALS: METAVERSE USE CASES

8      METAVERSE MARKET, BY REGION

8.1             INTRODUCTION
・     FIGURE 43          ASIA PACIFIC TO GROW AT HIGHEST GROWTH RATE DURING  FORECAST PERIOD
・     TABLE 103          METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)
・     TABLE 104          METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)
8.2             NORTH AMERICA
8.2.1              NORTH AMERICA: METAVERSE MARKET DRIVERS
8.2.2              NORTH AMERICA: RECESSION IMPACT
8.2.3              NORTH AMERICA: REGULATIONS
・     TABLE 105          NORTH AMERICA: REGULATIONS   188
・     FIGURE 44          NORTH AMERICA: MARKET SNAPSHOT
・     TABLE 106          NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 107          NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
・     TABLE 108          NORTH AMERICA: METAVERSE HARDWARE MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 109          NORTH AMERICA: METAVERSE HARDWARE MARKET, BY TYPE,  2023–2030 (USD MILLION)
・     TABLE 110          NORTH AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 111          NORTH AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 112          NORTH AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 113          NORTH AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)

・     TABLE 114          NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
・     TABLE 115          NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)
・     TABLE 116          NORTH AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 117          NORTH AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 118          NORTH AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 119          NORTH AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 120          NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
・     TABLE 121          NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2023–2030 (USD MILLION)
8.2.4              US
8.2.4.1            HOME TO LEADING TECHNOLOGY COMPANIES FOCUSING ON VR, AR, AND OTHER METAVERSE-RELATED TECHNOLOGIES
・     TABLE 122          US: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 123          US: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.2.5              CANADA
8.2.5.1            INVESTMENTS IN PIONEERING TECHNOLOGIES AND EXPANSION PROGRAMS
・     TABLE 124          CANADA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 125          CANADA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.3             EUROPE
8.3.1              EUROPE: METAVERSE MARKET DRIVERS
8.3.2              EUROPE: RECESSION IMPACT
8.3.3              EUROPE: REGULATIONS
・     TABLE 126          EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 127          EUROPE: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
・     TABLE 128          EUROPE: METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 129          EUROPE: METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 130          EUROPE: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 131          EUROPE: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 132          EUROPE: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 133          EUROPE: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 134          EUROPE: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
・     TABLE 135          EUROPE: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)
・     TABLE 136          EUROPE: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 137          EUROPE: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 138          EUROPE: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 139          EUROPE: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 140          EUROPE: METAVERSE MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
・     TABLE 141          EUROPE: METAVERSE MARKET, BY COUNTRY, 2023–2030 (USD MILLION)
8.3.4              UK
8.3.4.1            INCREASE IN FOCUS ON DIGITIZATION
・     TABLE 142          UK: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 143          UK: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.3.5              GERMANY
8.3.5.1            SURGE IN ADOPTION OF NEW TECHNOLOGIES IN MANUFACTURING SECTOR
・     TABLE 144          GERMANY: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 145          GERMANY: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.3.6              REST OF EUROPE
・     TABLE 146          REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 147          REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.4             ASIA PACIFIC
8.4.1              ASIA PACIFIC: METAVERSE MARKET DRIVERS
8.4.2              ASIA PACIFIC: RECESSION IMPACT
8.4.3              REGULATIONS
・     FIGURE 45          ASIA PACIFIC: REGIONAL SNAPSHOT
・     TABLE 148          ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 149          ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
・     TABLE 150          ASIA PACIFIC: METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 151          ASIA PACIFIC: METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 152          ASIA PACIFIC: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 153          ASIA PACIFIC: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 154          ASIA PACIFIC: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 155          ASIA PACIFIC: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 156          ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
・     TABLE 157          ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)
・     TABLE 158          ASIA PACIFIC: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 159          ASIA PACIFIC: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 160          ASIA PACIFIC: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 161          ASIA PACIFIC: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 162          ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
・     TABLE 163          ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2023–2030 (USD MILLION)
8.4.4              CHINA
8.4.4.1            RISE IN NUMBER OF LOCAL PLAYERS PRODUCING METAVERSE DEVICES
・     TABLE 164          CHINA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 165          CHINA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.4.5              JAPAN
8.4.5.1            TECHNOLOGY INNOVATIONS AND GROWING GAMING MARKET
・     TABLE 166          JAPAN: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 167          JAPAN: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.4.6              SOUTH KOREA
8.4.6.1            PRESENCE OF TECH GIANTS, GAMING INDUSTRY, AND GOVERNMENT SUPPORT
・     TABLE 168          SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 169          SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
8.4.7              REST OF ASIA PACIFIC
・     TABLE 170          REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT,  2018–2022 (USD MILLION)
・     TABLE 171          REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT,  2023–2030 (USD MILLION)
8.5             MIDDLE EAST & AFRICA
8.5.1              MIDDLE EAST & AFRICA: METAVERSE MARKET DRIVERS
8.5.2              MIDDLE EAST & AFRICA: RECESSION IMPACT
8.5.3              REGULATIONS
・     TABLE 172          MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT,  2018–2022 (USD MILLION)
・     TABLE 173          MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT,  2023–2030 (USD MILLION)
・     TABLE 174          MIDDLE EAST & AFRICA: METAVERSE HARDWARE MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 175          MIDDLE EAST & AFRICA: METAVERSE HARDWARE MARKET, BY TYPE,  2023–2030 (USD MILLION)
・     TABLE 176          MIDDLE EAST & AFRICA: METAVERSE SOFTWARE MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 177          MIDDLE EAST & AFRICA: METAVERSE SOFTWARE MARKET, BY TYPE,  2023–2030 (USD MILLION)
・     TABLE 178          MIDDLE EAST & AFRICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 179          MIDDLE EAST & AFRICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 180          MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
・     TABLE 181          MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)
・     TABLE 182          MIDDLE EAST & AFRICA: METAVERSE MARKET IN CONSUMER VERTICAL,  BY SUBVERTICAL, 2018–2022 (USD MILLION)
・     TABLE 183          MIDDLE EAST & AFRICA: METAVERSE MARKET IN CONSUMER VERTICAL,  BY SUBVERTICAL, 2023–2030 (USD MILLION)
・     TABLE 184          MIDDLE EAST & AFRICA: METAVERSE MARKET IN COMMERCIAL VERTICAL,  BY SUBVERTICAL, 2018–2022 (USD MILLION)
・     TABLE 185          MIDDLE EAST & AFRICA: METAVERSE MARKET IN COMMERCIAL VERTICAL,  BY SUBVERTICAL, 2023–2030 (USD MILLION)
8.6             LATIN AMERICA
8.6.1              LATIN AMERICA: METAVERSE MARKET DRIVERS
8.6.2              LATIN AMERICA: RECESSION IMPACT
8.6.3              REGULATIONS
・     TABLE 186          LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
・     TABLE 187          LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)
・     TABLE 188          LATIN AMERICA: METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 189          LATIN AMERICA: METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 190          LATIN AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)
・     TABLE 191          LATIN AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 192          LATIN AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)
・     TABLE 193          LATIN AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)
・     TABLE 194          LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
・     TABLE 195          LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)
・     TABLE 196          LATIN AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 197          LATIN AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)
・     TABLE 198          LATIN AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)
・     TABLE 199          LATIN AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)

9      COMPETITIVE LANDSCAPE

9.1             OVERVIEW
9.2             STRATEGIES ADOPTED BY KEY PLAYERS
・     TABLE 200          STRATEGIES ADOPTED BY KEY METAVERSE MARKET VENDORS
9.2.1              PRODUCT PORTFOLIO   228
9.2.2              REGIONAL FOCUS
9.2.3              MANUFACTURING FOOTPRINT
9.2.4              ORGANIC/INORGANIC STRATEGIES
9.3             REVENUE ANALYSIS
・     FIGURE 46          HISTORICAL FIVE-YEAR SEGMENTAL REVENUE ANALYSIS OF KEY METAVERSE PROVIDERS, 2018–2022 (USD MILLION)
・     TABLE 201          MAJOR AR COMPANIES
・     TABLE 202          MAJOR VR COMPANIES
・     TABLE 203          MAJOR MR COMPANIES
9.4             MARKET RANKING OF KEY PLAYERS
・     FIGURE 47          MARKET RANKING OF KEY METAVERSE PLAYERS, 2022
9.5             BRAND COMPARISON/VENDOR PRODUCT LANDSCAPE
・     TABLE 204          BRAND COMPARISON/VENDOR PRODUCT LANDSCAPE
9.6             GLOBAL SNAPSHOT OF KEY MARKET PARTICIPANTS
・     FIGURE 48          GLOBAL SNAPSHOT OF KEY METAVERSE MARKET PARTICIPANTS
9.7             COMPANY EVALUATION MATRIX FOR KEY PLAYERS
・     FIGURE 49          COMPANY EVALUATION MATRIX FOR KEY PLAYERS: CRITERIA WEIGHTAGE
9.7.1              STARS
9.7.2              EMERGING LEADERS   236
9.7.3              PERVASIVE PLAYERS   236
9.7.4              PARTICIPANTS
・     FIGURE 50          COMPANY EVALUATION MATRIX FOR KEY PLAYERS, 2022
9.7.5              KEY COMPANY FOOTPRINT
・     TABLE 205          KEY COMPANY REGIONAL FOOTPRINT
・     TABLE 206          KEY COMPANY COMPONENT FOOTPRINT
・     TABLE 207          OVERALL KEY COMPANY FOOTPRINT
9.8             COMPANY EVALUATION MATRIX FOR STARTUPS/SMES
・     FIGURE 51          COMPANY EVALUATION MATRIX FOR SMES/STARTUPS: CRITERIA WEIGHTAGE
9.8.1              COMPETITIVE BENCHMARKING FOR STARTUPS/SMES
・     TABLE 208          DETAILED LIST OF KEY STARTUPS/SMES
・     TABLE 209          COMPANY FOOTPRINT FOR STARTUPS/SMES, BY REGION
9.9             VALUATION AND FINANCIAL METRICS OF METAVERSE VENDORS
・     FIGURE 52          VALUATION AND FINANCIAL METRICS OF METAVERSE VENDORS
9.10          COMPETITIVE SCENARIO
9.10.1            PRODUCT LAUNCHES AND PRODUCT ENHANCEMENTS
・     TABLE 210          METAVERSE MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, FEBRUARY 2020–AUGUST 2023
9.10.2            DEALS
・     TABLE 211          METAVERSE MARKET: DEALS, JANUARY 2020–SEPTEMBER 2023

10   COMPANY PROFILES

10.1          INTRODUCTION
10.2          KEY PLAYERS   262
BUSINESS OVERVIEW, PRODUCTS OFFERED, RECENT DEVELOPMENTS, PRODUCT LAUNCHES, DEALS, MNM VIEW, KEY STRENGTHS, STRATEGIC CHOICES, AND WEAKNESSES & COMPETITIVE THREATS
10.2.1            GOOGLE
・     TABLE 212          GOOGLE: BUSINESS OVERVIEW
・     FIGURE 53          GOOGLE: COMPANY SNAPSHOT
・     TABLE 213          GOOGLE: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 214          GOOGLE: PRODUCT LAUNCHES
・     TABLE 215          GOOGLE: DEALS
10.2.2            APPLE
・     TABLE 216          APPLE: BUSINESS OVERVIEW
・     FIGURE 54          APPLE: COMPANY SNAPSHOT
・     TABLE 217          APPLE: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 218          APPLE: PRODUCT LAUNCHES
・     TABLE 219          APPLE: DEALS
10.2.3            META
・     TABLE 220          META: BUSINESS OVERVIEW
・     FIGURE 55          META: COMPANY SNAPSHOT
・     TABLE 221          META: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 222          META: PRODUCT LAUNCHES
・     TABLE 223          META: DEALS
10.2.4            MICROSOFT
・     TABLE 224          MICROSOFT: BUSINESS OVERVIEW    279
・     FIGURE 56          MICROSOFT: COMPANY SNAPSHOT  280
・     TABLE 225          MICROSOFT: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 226          MICROSOFT: PRODUCT LAUNCHES   281
・     TABLE 227          MICROSOFT: DEALS
10.2.5            SAMSUNG
・     TABLE 228          SAMSUNG: BUSINESS OVERVIEW    284
・     FIGURE 57          SAMSUNG: COMPANY SNAPSHOT
・     TABLE 229          SAMSUNG: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 230          SAMSUNG: PRODUCT LAUNCHES
・     TABLE 231          SAMSUNG: DEALS
10.2.6            SONY
・     TABLE 232          SONY: BUSINESS OVERVIEW
・     FIGURE 58          SONY: COMPANY SNAPSHOT
・     TABLE 233          SONY: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 234          SONY: PRODUCT LAUNCHES
・     TABLE 235          SONY: DEALS
10.2.7            HTC
・     TABLE 236          HTC: BUSINESS OVERVIEW
・     FIGURE 59          HTC: COMPANY SNAPSHOT
・     TABLE 237          HTC: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 238          HTC: PRODUCT LAUNCHES
・     TABLE 239          HTC: DEALS
10.2.8            ACTIVISION BLIZZARD
・     TABLE 240          ACTIVISION BLIZZARD: BUSINESS OVERVIEW

・     FIGURE 60          ACTIVISION BLIZZARD: COMPANY SNAPSHOT
・     TABLE 241          ACTIVISION BLIZZARD: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 242          ACTIVISION BLIZZARD: PRODUCT LAUNCHES
・     TABLE 243          ACTIVISION BLIZZARD: DEALS   300
10.2.9            QUALCOMM
・     TABLE 244          QUALCOMM: BUSINESS OVERVIEW    301
・     FIGURE 61          QUALCOMM: COMPANY SNAPSHOT  302
・     TABLE 245          QUALCOMM: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 246          QUALCOMM: PRODUCT LAUNCHES   303
・     TABLE 247          QUALCOMM: DEALS
・     TABLE 248          QUALCOMM: OTHERS
10.2.10         NETEASE
・     TABLE 249          NETEASE: BUSINESS OVERVIEW    306
・     FIGURE 62          NETEASE: COMPANY SNAPSHOT
・     TABLE 250          NETEASE: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 251          NETEASE: PRODUCT LAUNCHES
・     TABLE 252          NETEASE: DEALS
10.2.11         ELECTRONIC ARTS
・     TABLE 253          ELECTRONIC ARTS: BUSINESS OVERVIEW
・     FIGURE 63          ELECTRONIC ARTS: COMPANY SNAPSHOT
・     TABLE 254          ELECTRONIC ARTS: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 255          ELECTRONIC ARTS: PRODUCT LAUNCHES
・     TABLE 256          ELECTRONIC ARTS: DEALS
10.2.12         TAKE-TWO
・     TABLE 257          TAKE-TWO: BUSINESS OVERVIEW    313
・     FIGURE 64          TAKE-TWO: COMPANY SNAPSHOT  313
・     TABLE 258          TAKE-TWO: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 259          TAKE-TWO: PRODUCT LAUNCHES   314
・     TABLE 260          TAKE-TWO: DEALS
10.2.13         TENCENT
・     TABLE 261          TENCENT: BUSINESS OVERVIEW    316
・     FIGURE 65          TENCENT: COMPANY SNAPSHOT
・     TABLE 262          TENCENT: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 263          TENCENT: DEALS
10.2.14         NEXON
・     TABLE 264          NEXON: BUSINESS OVERVIEW
・     FIGURE 66          NEXON: COMPANY SNAPSHOT
・     TABLE 265          NEXON: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 266          NEXON: PRODUCT LAUNCHES
10.2.15         EPIC GAMES
・     TABLE 267          EPIC GAMES: BUSINESS OVERVIEW
・     TABLE 268          EPIC GAMES: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 269          EPIC GAMES: PRODUCT LAUNCHES   321
・     TABLE 270          EPIC GAMES: DEALS
10.2.16         UNITY
・     TABLE 271          UNITY: BUSINESS OVERVIEW
・     FIGURE 67          UNITY: COMPANY SNAPSHOT
・     TABLE 272          UNITY: SOLUTIONS/SERVICES/PLATFORMS OFFERED
・     TABLE 273          UNITY: PRODUCT LAUNCHES
・     TABLE 274          UNITY: DEALS
10.2.17         VALVE
・     TABLE 275          VALVE: BUSINESS OVERVIEW
・     TABLE 276          VALVE: SOLUTIONS/SERVICES/PLATFORMS OFFERED
10.3          OTHER COMPANIES
10.3.1            ACCENTURE
10.3.2            ADOBE
10.3.3            HPE
10.3.4            DELOITTE
10.3.5            ANSYS
10.3.6            AUTODESK
10.3.7            INTEL
10.3.8            TECH MAHINDRA
10.3.9            BYTEDANCE
10.3.10         NVIDIA
10.3.11         SEIKO EPSON
10.3.12         PANASONIC
10.3.13         EON REALITY
10.3.14         ROBLOX
10.3.15         LENOVO
10.3.16         RAZER
10.3.17         NEXTECH AR SOLUTIONS
10.3.18         ZQGAME
10.3.19         TALECRAFT
10.3.20         VR CHAT
10.3.21         DECENTRALAND
10.3.22         SANDBOX VR
10.3.23         QUIDIENT
・     TABLE 277          QUIDIENT: PRODUCT LAUNCHES   345
*DETAILS ON BUSINESS OVERVIEW, PRODUCTS OFFERED, RECENT DEVELOPMENTS, PRODUCT LAUNCHES, DEALS, MNM VIEW, KEY STRENGTHS, STRATEGIC CHOICES, AND WEAKNESSES & COMPETITIVE THREATS MIGHT NOT BE CAPTURED IN CASE OF UNLISTED COMPANIES.

11   ADJACENT AND RELATED MARKETS

11.1          INTRODUCTION
11.1.1            RELATED MARKETS   346
11.2          METAVERSE IN GAMING MARKET
・     TABLE 278          METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
・     TABLE 279          METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
・     TABLE 280          METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
・     TABLE 281          METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
・     TABLE 282          METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
・     TABLE 283          METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
・     TABLE 284          METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
・     TABLE 285          METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
11.3          EXTENDED REALITY MARKET
・     TABLE 286          EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION)
・     TABLE 287          EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
・     TABLE 288          EXTENDED REALITY MARKET, BY OFFERING, 2019–2022 (USD MILLION)
・     TABLE 289          EXTENDED REALITY MARKET, BY OFFERING, 2023–2028 (USD MILLION)
・     TABLE 290          EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
・     TABLE 291          EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION)

12             APPENDIX

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